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* Use build.bat for buildingladevieq2025-12-241-1/+1
| | | | | Everything is included in main.cpp Do not rely on vcpkg anymore
* Fix mesh loading for new APIladevieq2025-01-261-0/+22
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* Refactored gltf imported and mesh managementladevieq2022-08-081-2/+1
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* Fix remaining warningsladevieq2022-08-051-1/+3
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* Fix most warningsladevieq2022-08-041-15/+4
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* Fix BVH & vec3 APIladevieq2022-07-121-1/+1
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* Refactor bvh fileladevieq2022-07-111-2/+2
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* Improve compilation timeladevieq2022-07-101-4/+5
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* Fix formatting and lintingladevieq2022-06-151-4/+1
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* High level buffer classladevieq2022-02-141-11/+7
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* Compute shader render pass apiladevieq2022-02-071-1/+1
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* Api manage resources lifetimeladevieq2021-09-271-7/+7
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* Refactor gltf loading and triangles attributesladevieq2021-09-261-2/+18
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-2/+2
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* White furnace test on gltf scenes & load normalsladevieq2021-09-011-3/+3
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* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-221-7/+5
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* Bindless compute pipelinesladevieq2021-08-081-2/+2
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* Use buffer device address with push constantsladevieq2021-08-041-4/+1
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* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-1/+1
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* Slowly rendering sponzaladevieq2021-07-251-7/+7
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-18/+27
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-0/+41