| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use simd for vec3 computations | ladevieq | 2021-08-20 | 1 | -20/+21 |
| * | Split on the largest axis on BVH generation | ladevieq | 2021-06-19 | 1 | -0/+2 |
| * | BVH simple implementation | ladevieq | 2021-03-29 | 1 | -0/+1 |
| * | Refactor code for multiplatform | ladevieq | 2021-01-14 | 1 | -1/+0 |
| * | Replace double by floats, fix missing padding issues, display a sphere | ladevieq | 2020-12-31 | 1 | -12/+12 |
| * | First compute shader image | ladevieq | 2020-12-28 | 1 | -1/+2 |
| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 1 | -0/+2 |
| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 1 | -0/+2 |
| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 1 | -0/+4 |
| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 1 | -0/+10 |
| * | Multi sampled pixels | ladevieq | 2020-12-20 | 1 | -1/+1 |
| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 1 | -4/+4 |
| * | Render a sphere | ladevieq | 2020-12-20 | 1 | -2/+2 |
| * | Ray tracer renderer | ladevieq | 2020-12-20 | 1 | -8/+10 |
| * | Add vector class | ladevieq | 2020-12-20 | 1 | -0/+51 |
