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path: root/include/vk-renderer.hpp
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* Refactored gltf imported and mesh managementladevieq2022-08-081-14/+44
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* Fix remaining warningsladevieq2022-08-051-1/+1
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* Fix most warningsladevieq2022-08-041-1/+2
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* Fix window resize on windowsladevieq2022-07-191-0/+2
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* Refactor includes & improve compile timeladevieq2022-07-111-0/+1
| | | | Add platform defined to CMakeLists.txt
* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-1/+1
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* Improve compilation timeladevieq2022-07-101-11/+11
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* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-38/+27
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* High level buffer classladevieq2022-02-141-11/+58
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* Improve image barrier codeladevieq2022-02-131-1/+1
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* Compute shader render pass apiladevieq2022-02-071-12/+15
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* Fix barriersladevieq2022-01-161-4/+4
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* Api manage resources lifetimeladevieq2021-09-271-4/+4
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* Refactor gltf loading and triangles attributesladevieq2021-09-261-17/+8
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-2/+13
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* Bindless graphics pipelineladevieq2021-08-091-6/+3
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* Bindless compute pipelinesladevieq2021-08-081-4/+0
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* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-7/+2
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* Allocate ressources based on virtual frames countladevieq2021-07-251-1/+2
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-1/+11
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-3/+8
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* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-0/+2
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* Add naive tonemappingladevieq2021-03-101-0/+4
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* Fix TAA to have infinite accumulationladevieq2021-03-101-1/+1
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* Render ui on top of path tracer resultladevieq2021-03-091-1/+1
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* Forward inputs to imguiladevieq2021-03-081-0/+1
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* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-2/+3
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* Fix imgui vertices renderingladevieq2021-03-051-3/+0
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* Attempt at synchronizing memory writeladevieq2021-03-041-0/+3
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* Store bindingsladevieq2021-02-261-0/+3
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* Try to render imguiladevieq2021-02-231-2/+2
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* Fix framebuffer validation errorsladevieq2021-02-221-0/+1
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* Attempt at rendering imgui contentladevieq2021-02-191-1/+12
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* Graphics pipeline and renderpass added to the apiladevieq2021-02-181-1/+1
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* Attempt using imguiladevieq2021-02-161-0/+2
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* Use two images for accumulation (TAA style)ladevieq2021-02-101-1/+1
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* Accumulation workingladevieq2021-02-101-1/+1
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* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-091-0/+2
| | | | | | Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-311-1/+0
| | | | functions
* Fix api bugsladevieq2021-01-301-4/+1
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* Finished moving api resources creation functionsladevieq2021-01-291-19/+4
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* Convert renderer ressources creation to api callsladevieq2021-01-281-28/+2
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* Convert buffer creation function to an api oneladevieq2021-01-271-6/+3
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* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-261-37/+6
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* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-1/+32
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* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-3/+3
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* Handle window resizeladevieq2021-01-171-28/+20
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* Rendering loopladevieq2021-01-161-29/+30
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* Refactor code for multiplatformladevieq2021-01-141-1/+3
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* Compile on windowsladevieq2021-01-131-4/+1
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