aboutsummaryrefslogtreecommitdiffstats
path: root/include/vk-renderer.hpp
Commit message (Collapse)AuthorAgeFilesLines
* Compute shader render pass apiladevieq2022-02-071-12/+15
|
* Fix barriersladevieq2022-01-161-4/+4
|
* Api manage resources lifetimeladevieq2021-09-271-4/+4
|
* Refactor gltf loading and triangles attributesladevieq2021-09-261-17/+8
|
* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-2/+13
|
* Bindless graphics pipelineladevieq2021-08-091-6/+3
|
* Bindless compute pipelinesladevieq2021-08-081-4/+0
|
* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-7/+2
|
* Allocate ressources based on virtual frames countladevieq2021-07-251-1/+2
|
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-1/+11
|
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-3/+8
|
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-0/+2
|
* Add naive tonemappingladevieq2021-03-101-0/+4
|
* Fix TAA to have infinite accumulationladevieq2021-03-101-1/+1
|
* Render ui on top of path tracer resultladevieq2021-03-091-1/+1
|
* Forward inputs to imguiladevieq2021-03-081-0/+1
|
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-2/+3
|
* Fix imgui vertices renderingladevieq2021-03-051-3/+0
|
* Attempt at synchronizing memory writeladevieq2021-03-041-0/+3
|
* Store bindingsladevieq2021-02-261-0/+3
|
* Try to render imguiladevieq2021-02-231-2/+2
|
* Fix framebuffer validation errorsladevieq2021-02-221-0/+1
|
* Attempt at rendering imgui contentladevieq2021-02-191-1/+12
|
* Graphics pipeline and renderpass added to the apiladevieq2021-02-181-1/+1
|
* Attempt using imguiladevieq2021-02-161-0/+2
|
* Use two images for accumulation (TAA style)ladevieq2021-02-101-1/+1
|
* Accumulation workingladevieq2021-02-101-1/+1
|
* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-091-0/+2
| | | | | | Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-311-1/+0
| | | | functions
* Fix api bugsladevieq2021-01-301-4/+1
|
* Finished moving api resources creation functionsladevieq2021-01-291-19/+4
|
* Convert renderer ressources creation to api callsladevieq2021-01-281-28/+2
|
* Convert buffer creation function to an api oneladevieq2021-01-271-6/+3
|
* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-261-37/+6
|
* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-1/+32
|
* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-3/+3
|
* Handle window resizeladevieq2021-01-171-28/+20
|
* Rendering loopladevieq2021-01-161-29/+30
|
* Refactor code for multiplatformladevieq2021-01-141-1/+3
|
* Compile on windowsladevieq2021-01-131-4/+1
|
* Remove useless initial layout transitionladevieq2021-01-121-3/+0
|
* Use wait for fence instead of device idleladevieq2021-01-111-0/+4
|
* Path tracer write to the swapchain imageladevieq2021-01-111-11/+7
|
* Attempt to write to swapchain imageladevieq2021-01-101-0/+7
|
* Create xcb surface and swapchainladevieq2021-01-101-1/+13
|
* Replace old classes with compute shader structsladevieq2021-01-091-31/+3
|
* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-2/+2
|
* Use 8x8 work groups in compute shaderladevieq2021-01-081-4/+6
|
* Customisalbe camera with focus planladevieq2021-01-061-19/+31
|
* Dielectric materialsladevieq2021-01-041-2/+4
|