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path: root/include/vk-renderer.hpp
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* Fix barriersladevieq2022-01-161-4/+4
* Api manage resources lifetimeladevieq2021-09-271-4/+4
* Refactor gltf loading and triangles attributesladevieq2021-09-261-17/+8
* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-2/+13
* Bindless graphics pipelineladevieq2021-08-091-6/+3
* Bindless compute pipelinesladevieq2021-08-081-4/+0
* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-7/+2
* Allocate ressources based on virtual frames countladevieq2021-07-251-1/+2
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-1/+11
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-3/+8
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-0/+2
* Add naive tonemappingladevieq2021-03-101-0/+4
* Fix TAA to have infinite accumulationladevieq2021-03-101-1/+1
* Render ui on top of path tracer resultladevieq2021-03-091-1/+1
* Forward inputs to imguiladevieq2021-03-081-0/+1
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-2/+3
* Fix imgui vertices renderingladevieq2021-03-051-3/+0
* Attempt at synchronizing memory writeladevieq2021-03-041-0/+3
* Store bindingsladevieq2021-02-261-0/+3
* Try to render imguiladevieq2021-02-231-2/+2
* Fix framebuffer validation errorsladevieq2021-02-221-0/+1
* Attempt at rendering imgui contentladevieq2021-02-191-1/+12
* Graphics pipeline and renderpass added to the apiladevieq2021-02-181-1/+1
* Attempt using imguiladevieq2021-02-161-0/+2
* Use two images for accumulation (TAA style)ladevieq2021-02-101-1/+1
* Accumulation workingladevieq2021-02-101-1/+1
* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-091-0/+2
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-311-1/+0
* Fix api bugsladevieq2021-01-301-4/+1
* Finished moving api resources creation functionsladevieq2021-01-291-19/+4
* Convert renderer ressources creation to api callsladevieq2021-01-281-28/+2
* Convert buffer creation function to an api oneladevieq2021-01-271-6/+3
* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-261-37/+6
* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-1/+32
* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-3/+3
* Handle window resizeladevieq2021-01-171-28/+20
* Rendering loopladevieq2021-01-161-29/+30
* Refactor code for multiplatformladevieq2021-01-141-1/+3
* Compile on windowsladevieq2021-01-131-4/+1
* Remove useless initial layout transitionladevieq2021-01-121-3/+0
* Use wait for fence instead of device idleladevieq2021-01-111-0/+4
* Path tracer write to the swapchain imageladevieq2021-01-111-11/+7
* Attempt to write to swapchain imageladevieq2021-01-101-0/+7
* Create xcb surface and swapchainladevieq2021-01-101-1/+13
* Replace old classes with compute shader structsladevieq2021-01-091-31/+3
* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-2/+2
* Use 8x8 work groups in compute shaderladevieq2021-01-081-4/+6
* Customisalbe camera with focus planladevieq2021-01-061-19/+31
* Dielectric materialsladevieq2021-01-041-2/+4
* Metallic materialsladevieq2021-01-041-1/+9