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path:
root
/
include
/
vk-renderer.hpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix window resize on windows
ladevieq
2022-07-19
1
-0
/
+2
*
Refactor includes & improve compile time
ladevieq
2022-07-11
1
-0
/
+1
*
Thirdparty includes flagged as SYSTEM
ladevieq
2022-07-10
1
-1
/
+1
*
Improve compilation time
ladevieq
2022-07-10
1
-11
/
+11
*
Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
1
-38
/
+27
*
High level buffer class
ladevieq
2022-02-14
1
-11
/
+58
*
Improve image barrier code
ladevieq
2022-02-13
1
-1
/
+1
*
Compute shader render pass api
ladevieq
2022-02-07
1
-12
/
+15
*
Fix barriers
ladevieq
2022-01-16
1
-4
/
+4
*
Api manage resources lifetime
ladevieq
2021-09-27
1
-4
/
+4
*
Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
1
-17
/
+8
*
Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
1
-2
/
+13
*
Bindless graphics pipeline
ladevieq
2021-08-09
1
-6
/
+3
*
Bindless compute pipelines
ladevieq
2021-08-08
1
-4
/
+0
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
1
-7
/
+2
*
Allocate ressources based on virtual frames count
ladevieq
2021-07-25
1
-1
/
+2
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
1
-1
/
+11
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
1
-3
/
+8
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
1
-0
/
+2
*
Add naive tonemapping
ladevieq
2021-03-10
1
-0
/
+4
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
1
-1
/
+1
*
Render ui on top of path tracer result
ladevieq
2021-03-09
1
-1
/
+1
*
Forward inputs to imgui
ladevieq
2021-03-08
1
-0
/
+1
*
Make imgui backend more flexible (display demo scene)
ladevieq
2021-03-07
1
-2
/
+3
*
Fix imgui vertices rendering
ladevieq
2021-03-05
1
-3
/
+0
*
Attempt at synchronizing memory write
ladevieq
2021-03-04
1
-0
/
+3
*
Store bindings
ladevieq
2021-02-26
1
-0
/
+3
*
Try to render imgui
ladevieq
2021-02-23
1
-2
/
+2
*
Fix framebuffer validation errors
ladevieq
2021-02-22
1
-0
/
+1
*
Attempt at rendering imgui content
ladevieq
2021-02-19
1
-1
/
+12
*
Graphics pipeline and renderpass added to the api
ladevieq
2021-02-18
1
-1
/
+1
*
Attempt using imgui
ladevieq
2021-02-16
1
-0
/
+2
*
Use two images for accumulation (TAA style)
ladevieq
2021-02-10
1
-1
/
+1
*
Accumulation working
ladevieq
2021-02-10
1
-1
/
+1
*
Extend API, fix api image creation, attempt at accumulation
ladevieq
2021-02-09
1
-0
/
+2
*
Pipeline execution, command buffer submission & presentation api
ladevieq
2021-01-31
1
-1
/
+0
*
Fix api bugs
ladevieq
2021-01-30
1
-4
/
+1
*
Finished moving api resources creation functions
ladevieq
2021-01-29
1
-19
/
+4
*
Convert renderer ressources creation to api calls
ladevieq
2021-01-28
1
-28
/
+2
*
Convert buffer creation function to an api one
ladevieq
2021-01-27
1
-6
/
+3
*
Split vkinstance/vkdevice of renderer into context class
ladevieq
2021-01-26
1
-37
/
+6
*
Handle window close on windows & free vulkan ressources
ladevieq
2021-01-19
1
-1
/
+32
*
Event logic & handle resize & close for xcb windows
ladevieq
2021-01-18
1
-3
/
+3
*
Handle window resize
ladevieq
2021-01-17
1
-28
/
+20
*
Rendering loop
ladevieq
2021-01-16
1
-29
/
+30
*
Refactor code for multiplatform
ladevieq
2021-01-14
1
-1
/
+3
*
Compile on windows
ladevieq
2021-01-13
1
-4
/
+1
*
Remove useless initial layout transition
ladevieq
2021-01-12
1
-3
/
+0
*
Use wait for fence instead of device idle
ladevieq
2021-01-11
1
-0
/
+4
*
Path tracer write to the swapchain image
ladevieq
2021-01-11
1
-11
/
+7
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