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path: root/include/vk-renderer.hpp
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* Graphics pipeline and renderpass added to the apiladevieq2021-02-181-1/+1
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* Attempt using imguiladevieq2021-02-161-0/+2
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* Use two images for accumulation (TAA style)ladevieq2021-02-101-1/+1
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* Accumulation workingladevieq2021-02-101-1/+1
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* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-091-0/+2
| | | | | | Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-311-1/+0
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* Fix api bugsladevieq2021-01-301-4/+1
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* Finished moving api resources creation functionsladevieq2021-01-291-19/+4
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* Convert renderer ressources creation to api callsladevieq2021-01-281-28/+2
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* Convert buffer creation function to an api oneladevieq2021-01-271-6/+3
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* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-261-37/+6
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* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-1/+32
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* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-3/+3
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* Handle window resizeladevieq2021-01-171-28/+20
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* Rendering loopladevieq2021-01-161-29/+30
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* Refactor code for multiplatformladevieq2021-01-141-1/+3
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* Compile on windowsladevieq2021-01-131-4/+1
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* Remove useless initial layout transitionladevieq2021-01-121-3/+0
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* Use wait for fence instead of device idleladevieq2021-01-111-0/+4
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* Path tracer write to the swapchain imageladevieq2021-01-111-11/+7
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* Attempt to write to swapchain imageladevieq2021-01-101-0/+7
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* Create xcb surface and swapchainladevieq2021-01-101-1/+13
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* Replace old classes with compute shader structsladevieq2021-01-091-31/+3
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* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-2/+2
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* Use 8x8 work groups in compute shaderladevieq2021-01-081-4/+6
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* Customisalbe camera with focus planladevieq2021-01-061-19/+31
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* Dielectric materialsladevieq2021-01-041-2/+4
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* Metallic materialsladevieq2021-01-041-1/+9
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* Fix artifacts and add gamma correctionladevieq2021-01-041-0/+1
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* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-1/+7
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* Add multi samplingladevieq2021-01-011-1/+3
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* Hit function return hit structladevieq2021-01-011-1/+5
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* Allow dynamic target image resolutionladevieq2021-01-011-2/+3
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* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-311-2/+5
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* vulkan instance, device, etc creation refactorladevieq2020-12-291-0/+75