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* Inital work on vulkan descriptor heap implementationladevieq2026-08-171-0/+6
* Clean up around included filesladevieq2026-05-051-21/+2
* Use build.bat for buildingladevieq2025-12-241-0/+5
* Graphics pipeline and rendering implementationladevieq2023-02-031-0/+1
* Graphics pipeline renderingladevieq2023-01-311-0/+2
* Api test bindless and command buffersQuentin LADEVIE2023-01-221-0/+1
* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-251-0/+13
* Refactor includes & improve compile timeladevieq2022-07-111-11/+0
* Improve compilation timeladevieq2022-07-101-3/+4
* Select a physical based on supported vulkan featuresQuentin LADEVIE2022-02-171-0/+2
* Use buffer device address with push constantsladevieq2021-08-041-0/+2
* Make it compile on macQuentin Ladevie2021-03-141-0/+4
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-0/+2
* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-091-0/+1
* Refactor code for multiplatformladevieq2021-01-141-3/+2
* Compile on windowsladevieq2021-01-131-2/+2
* Use wait for fence instead of device idleladevieq2021-01-111-0/+1
* Path tracer write to the swapchain imageladevieq2021-01-111-0/+1
* Create xcb surface and swapchainladevieq2021-01-101-23/+29
* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-0/+1
* Working compute pipelineladevieq2020-12-261-8/+14
* Create compute pipelineladevieq2020-12-251-0/+1
* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+147