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* Make it possible for freelist / slotlist to growladevieq2023-03-121-35/+53
* Fix some compilation warnings + release buildladevieq2023-03-122-2/+2
* Change freelist implementationladevieq2023-03-054-68/+136
* Presentation abstractionladevieq2023-02-093-11/+23
* Remove presentation stuff from device classladevieq2023-02-075-101/+127
* Start presentation abstraction designladevieq2023-02-032-8/+15
* Graphics pipeline and rendering implementationladevieq2023-02-036-7/+34
* Graphics pipeline renderingladevieq2023-01-313-1/+32
* Working compute api with uniformsladevieq2023-01-256-10/+31
* Api test bindless and command buffersQuentin LADEVIE2023-01-2210-105/+291
* WIP new rendering apiladevieq2023-01-1210-245/+273
* Api prototypeladevieq2022-10-279-1/+265
* Fix texture uploading bugladevieq2022-09-122-4/+6
* Fix materialsladevieq2022-09-113-8/+10
* First render using new texture uploading systemladevieq2022-09-083-19/+29
* First attempt at uploading texturesladevieq2022-09-082-57/+76
* Setup for texture upload systemladevieq2022-09-066-63/+112
* Fix bvh generationladevieq2022-09-011-1/+1
* Fix meshes attributes copy to arraysladevieq2022-08-291-1/+0
* Generate BVH using new mesh data structureladevieq2022-08-191-0/+8
* Refactored gltf imported and mesh managementladevieq2022-08-085-47/+159
* Fix remaining warningsladevieq2022-08-052-2/+4
* Fix most warningsladevieq2022-08-048-33/+28
* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-253-2/+15
* Add file watching apiladevieq2022-07-201-5/+27
* Fix window resize on windowsladevieq2022-07-194-7/+13
* Fix BVH & vec3 APIladevieq2022-07-123-7/+7
* Refactor bvh fileladevieq2022-07-114-14/+67
* Refactor includes & improve compile timeladevieq2022-07-1110-44/+25
* Thirdparty includes flagged as SYSTEMladevieq2022-07-105-27816/+3
* Improve compilation timeladevieq2022-07-1014-72/+70
* Fix formatting and lintingladevieq2022-06-155-31/+29
* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-036-79/+178
* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-241-3/+4
* Choose a device queue based on queue usagesQuentin LADEVIE2022-02-241-1/+1
* Select a physical based on supported vulkan featuresQuentin LADEVIE2022-02-172-0/+10
* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-161-3/+5
* High level buffer classladevieq2022-02-145-45/+99
* Improve image barrier codeladevieq2022-02-133-64/+70
* Compute shader render pass apiladevieq2022-02-074-13/+75
* Fix barriersladevieq2022-01-162-12/+12
* Api manage resources lifetimeladevieq2021-09-273-22/+26
* Refactor gltf loading and triangles attributesladevieq2021-09-266-57/+44
* Load gltf materials + diffuse and specular brdfladevieq2021-09-066-9/+7933
* White furnace test on gltf scenes & load normalsladevieq2021-09-015-74/+78
* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-224-84/+77
* Use simd for vec3 computationsladevieq2021-08-204-49/+58
* Improve gltf loadingladevieq2021-08-152-16/+24
* Bindless graphics pipelineladevieq2021-08-092-33/+60
* Bindless compute pipelinesladevieq2021-08-083-15/+30