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Author
Age
Files
Lines
*
Improve vulkan loader win32 code
Quentin LADEVIE
2022-07-25
3
-2
/
+15
*
Add file watching api
ladevieq
2022-07-20
1
-5
/
+27
*
Fix window resize on windows
ladevieq
2022-07-19
4
-7
/
+13
*
Fix BVH & vec3 API
ladevieq
2022-07-12
3
-7
/
+7
*
Refactor bvh file
ladevieq
2022-07-11
4
-14
/
+67
*
Refactor includes & improve compile time
ladevieq
2022-07-11
10
-44
/
+25
*
Thirdparty includes flagged as SYSTEM
ladevieq
2022-07-10
5
-27816
/
+3
*
Improve compilation time
ladevieq
2022-07-10
14
-72
/
+70
*
Fix formatting and linting
ladevieq
2022-06-15
5
-31
/
+29
*
Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
6
-79
/
+178
*
Make bindless descriptor a private member of vkapi
Quentin LADEVIE
2022-02-24
1
-3
/
+4
*
Choose a device queue based on queue usages
Quentin LADEVIE
2022-02-24
1
-1
/
+1
*
Select a physical based on supported vulkan features
Quentin LADEVIE
2022-02-17
2
-0
/
+10
*
Fixes artifacts when moving in the scene
Quentin LADEVIE
2022-02-16
1
-3
/
+5
*
High level buffer class
ladevieq
2022-02-14
5
-45
/
+99
*
Improve image barrier code
ladevieq
2022-02-13
3
-64
/
+70
*
Compute shader render pass api
ladevieq
2022-02-07
4
-13
/
+75
*
Fix barriers
ladevieq
2022-01-16
2
-12
/
+12
*
Api manage resources lifetime
ladevieq
2021-09-27
3
-22
/
+26
*
Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
6
-57
/
+44
*
Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
6
-9
/
+7933
*
White furnace test on gltf scenes & load normals
ladevieq
2021-09-01
5
-74
/
+78
*
Refactored diffuse brdf & brdf computation done in tangent
ladevieq
2021-08-22
4
-84
/
+77
*
Use simd for vec3 computations
ladevieq
2021-08-20
4
-49
/
+58
*
Improve gltf loading
ladevieq
2021-08-15
2
-16
/
+24
*
Bindless graphics pipeline
ladevieq
2021-08-09
2
-33
/
+60
*
Bindless compute pipelines
ladevieq
2021-08-08
3
-15
/
+30
*
Fix modifiers key on windows
ladevieq
2021-08-05
1
-4
/
+4
*
Add space key to xcb window
ladevieq
2021-08-05
1
-0
/
+1
*
Use buffer device address with push constants
ladevieq
2021-08-04
3
-4
/
+4
*
Add copy_buffer functions to vk api
ladevieq
2021-08-03
1
-0
/
+2
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
1
-7
/
+2
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
4
-24
/
+34
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
4
-52
/
+145
*
Allocate ressources based on virtual frames count
ladevieq
2021-07-25
1
-1
/
+2
*
Slowly rendering sponza
ladevieq
2021-07-25
3
-54
/
+61
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
7
-37
/
+163
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
4
-38
/
+52
*
Depth first ordered bvh
ladevieq
2021-06-21
1
-41
/
+98
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
3
-33
/
+56
*
Fix BVH traversal and use PCG instead of wang hash
ladevieq
2021-05-25
1
-50
/
+0
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
1
-1
/
+2
*
Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
2
-31
/
+59
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
3
-28
/
+124
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
2
-2
/
+6
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
1
-2
/
+0
*
Fix linux build
ladevieq
2021-04-01
1
-0
/
+1
*
Remove most precomputed random numbers
ladevieq
2021-03-31
1
-2
/
+0
*
BVH simple implementation
ladevieq
2021-03-29
5
-6
/
+89
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-0
/
+13
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