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* Store queues in a dedicated structladevieq2025-01-235-9/+19
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* Dx12 surface creationladevieq2025-01-233-4/+37
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* Save dx12 initial workladevieq2025-01-212-1/+37
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* Working api prototypeladevieq2025-01-185-44/+181
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* Improve command buffer allocation functionladevieq2023-03-131-3/+3
| | | | Implement virtual frame using new API
* Make it possible for freelist / slotlist to growladevieq2023-03-121-35/+53
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* Fix some compilation warnings + release buildladevieq2023-03-122-2/+2
| | | | Fix element by element copy of imgui vertices
* Change freelist implementationladevieq2023-03-054-68/+136
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* Presentation abstractionladevieq2023-02-093-11/+23
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* Remove presentation stuff from device classladevieq2023-02-075-101/+127
| | | | | Device instance is no more a pointer Remove desc member in device structs
* Start presentation abstraction designladevieq2023-02-032-8/+15
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* Graphics pipeline and rendering implementationladevieq2023-02-036-7/+34
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* Graphics pipeline renderingladevieq2023-01-313-1/+32
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* Working compute api with uniformsladevieq2023-01-256-10/+31
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* Api test bindless and command buffersQuentin LADEVIE2023-01-2210-105/+291
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* WIP new rendering apiladevieq2023-01-1210-245/+273
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* Api prototypeladevieq2022-10-279-1/+265
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* Fix texture uploading bugladevieq2022-09-122-4/+6
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* Fix materialsladevieq2022-09-113-8/+10
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* First render using new texture uploading systemladevieq2022-09-083-19/+29
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* First attempt at uploading texturesladevieq2022-09-082-57/+76
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* Setup for texture upload systemladevieq2022-09-066-63/+112
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* Fix bvh generationladevieq2022-09-011-1/+1
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* Fix meshes attributes copy to arraysladevieq2022-08-291-1/+0
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* Generate BVH using new mesh data structureladevieq2022-08-191-0/+8
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* Refactored gltf imported and mesh managementladevieq2022-08-085-47/+159
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* Fix remaining warningsladevieq2022-08-052-2/+4
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* Fix most warningsladevieq2022-08-048-33/+28
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* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-253-2/+15
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* Add file watching apiladevieq2022-07-201-5/+27
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* Fix window resize on windowsladevieq2022-07-194-7/+13
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* Fix BVH & vec3 APIladevieq2022-07-123-7/+7
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* Refactor bvh fileladevieq2022-07-114-14/+67
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* Refactor includes & improve compile timeladevieq2022-07-1110-44/+25
| | | | Add platform defined to CMakeLists.txt
* Thirdparty includes flagged as SYSTEMladevieq2022-07-105-27816/+3
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* Improve compilation timeladevieq2022-07-1014-72/+70
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* Fix formatting and lintingladevieq2022-06-155-31/+29
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* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-036-79/+178
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* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-241-3/+4
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* Choose a device queue based on queue usagesQuentin LADEVIE2022-02-241-1/+1
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* Select a physical based on supported vulkan featuresQuentin LADEVIE2022-02-172-0/+10
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* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-161-3/+5
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* High level buffer classladevieq2022-02-145-45/+99
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* Improve image barrier codeladevieq2022-02-133-64/+70
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* Compute shader render pass apiladevieq2022-02-074-13/+75
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* Fix barriersladevieq2022-01-162-12/+12
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* Api manage resources lifetimeladevieq2021-09-273-22/+26
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* Refactor gltf loading and triangles attributesladevieq2021-09-266-57/+44
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-066-9/+7933
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* White furnace test on gltf scenes & load normalsladevieq2021-09-015-74/+78
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