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* Use buffer device address with push constantsladevieq2021-08-043-4/+4
* Add copy_buffer functions to vk apiladevieq2021-08-031-0/+2
* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-7/+2
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-014-24/+34
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-014-52/+145
* Allocate ressources based on virtual frames countladevieq2021-07-251-1/+2
* Slowly rendering sponzaladevieq2021-07-253-54/+61
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-257-37/+163
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-244-38/+52
* Depth first ordered bvhladevieq2021-06-211-41/+98
* Split on the largest axis on BVH generationladevieq2021-06-193-33/+56
* Fix BVH traversal and use PCG instead of wang hashladevieq2021-05-251-50/+0
* Add dof toggler & attempt to use bvhladevieq2021-05-231-1/+2
* Naive BVH working + camera simple camera rotationladevieq2021-05-232-31/+59
* Wip BVH + BVH debugging toolsladevieq2021-05-163-28/+124
* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-122-2/+6
* Remove remaining pregenerated random numbersladevieq2021-04-011-2/+0
* Fix linux buildladevieq2021-04-011-0/+1
* Remove most precomputed random numbersladevieq2021-03-311-2/+0
* BVH simple implementationladevieq2021-03-295-6/+89
* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-181-0/+13
* Make it compile on macQuentin Ladevie2021-03-143-2/+7
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-0/+2
* Add naive tonemappingladevieq2021-03-101-0/+4
* Fix TAA to have infinite accumulationladevieq2021-03-101-1/+1
* Render ui on top of path tracer resultladevieq2021-03-092-2/+3
* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-081-0/+11
* Forward inputs to imguiladevieq2021-03-082-1/+2
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-073-3/+7
* Fix imgui vertices renderingladevieq2021-03-052-4/+1
* Attempt at synchronizing memory writeladevieq2021-03-042-6/+9
* Store bindingsladevieq2021-02-262-0/+4
* Try to render imguiladevieq2021-02-232-4/+5
* Fix framebuffer validation errorsladevieq2021-02-222-6/+8
* Attempt at rendering imgui contentladevieq2021-02-192-3/+20
* Graphics pipeline and renderpass added to the apiladevieq2021-02-182-5/+8
* Attempt using imguiladevieq2021-02-163-7/+16
* Use two images for accumulation (TAA style)ladevieq2021-02-101-1/+1
* Accumulation workingladevieq2021-02-102-2/+4
* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-093-0/+9
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-312-1/+6
* Fix windows compilationladevieq2021-01-301-0/+2
* Add record commands and image barrier functions to apiladevieq2021-01-301-0/+7
* Fix api bugsladevieq2021-01-302-5/+1
* Finished moving api resources creation functionsladevieq2021-01-292-24/+46
* Convert renderer ressources creation to api callsladevieq2021-01-282-30/+37
* Convert buffer creation function to an api oneladevieq2021-01-272-6/+28
* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-262-37/+46
* Improve XCB keyboard inputs handlingladevieq2021-01-261-3/+38
* Handle keyboard and mouse inputs on windowsladevieq2021-01-231-22/+60