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* Fix artifacts and add gamma correctionladevieq2021-01-041-0/+1
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* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-1/+7
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* Add multi samplingladevieq2021-01-012-2/+4
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* Hit function return hit structladevieq2021-01-011-1/+5
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* Allow dynamic target image resolutionladevieq2021-01-011-2/+3
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* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-313-20/+23
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* vulkan instance, device, etc creation refactorladevieq2020-12-292-1/+76
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* Gradient clear colorladevieq2020-12-291-0/+3
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* First compute shader imageladevieq2020-12-281-1/+2
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* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-272-0/+19230
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* Util to read shader file contentladevieq2020-12-272-0/+11
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* Working compute pipelineladevieq2020-12-261-8/+14
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* Create compute pipelineladevieq2020-12-251-0/+1
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* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+147
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* Defocus blur & randow scene generationladevieq2020-12-222-1/+15
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* Fix dielectric materials refractionladevieq2020-12-221-1/+1
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* Movable and rotatable camera + dielectric materialsladevieq2020-12-214-3/+23
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* Add lambertian and metallic materialsladevieq2020-12-218-1/+61
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* Add lambertian reflection to spheresladevieq2020-12-211-0/+10
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* Multi sampled pixelsladevieq2020-12-202-2/+2
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* Add a camera classladevieq2020-12-202-0/+28
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* Add random number utility functionsladevieq2020-12-201-0/+10
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* Add hittable interface and hit infos on hitladevieq2020-12-206-5/+83
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* Render a sphereladevieq2020-12-201-2/+2
| | | | Fix errors in the renderer
* Ray tracer rendererladevieq2020-12-203-9/+28
| | | | | Use ray for rendering Setup basic rendering stuff camera / viewport
* Add vector classladevieq2020-12-202-0/+61