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Author
Age
Files
Lines
*
Use build.bat for building
ladevieq
2025-12-24
11
-58
/
+126
*
DX12 command buffers and resources
api-proto
Quentin LADEVIE
2025-01-26
5
-34
/
+155
*
Fix mesh loading for new API
ladevieq
2025-01-26
5
-2
/
+53
*
Store queues in a dedicated struct
ladevieq
2025-01-23
5
-9
/
+19
*
Dx12 surface creation
ladevieq
2025-01-23
3
-4
/
+37
*
Save dx12 initial work
ladevieq
2025-01-21
2
-1
/
+37
*
Working api prototype
ladevieq
2025-01-18
5
-44
/
+181
*
Improve command buffer allocation function
ladevieq
2023-03-13
1
-3
/
+3
*
Make it possible for freelist / slotlist to grow
ladevieq
2023-03-12
1
-35
/
+53
*
Fix some compilation warnings + release build
ladevieq
2023-03-12
2
-2
/
+2
*
Change freelist implementation
ladevieq
2023-03-05
4
-68
/
+136
*
Presentation abstraction
ladevieq
2023-02-09
3
-11
/
+23
*
Remove presentation stuff from device class
ladevieq
2023-02-07
5
-101
/
+127
*
Start presentation abstraction design
ladevieq
2023-02-03
2
-8
/
+15
*
Graphics pipeline and rendering implementation
ladevieq
2023-02-03
6
-7
/
+34
*
Graphics pipeline rendering
ladevieq
2023-01-31
3
-1
/
+32
*
Working compute api with uniforms
ladevieq
2023-01-25
6
-10
/
+31
*
Api test bindless and command buffers
Quentin LADEVIE
2023-01-22
10
-105
/
+291
*
WIP new rendering api
ladevieq
2023-01-12
10
-245
/
+273
*
Api prototype
ladevieq
2022-10-27
9
-1
/
+265
*
Fix texture uploading bug
ladevieq
2022-09-12
2
-4
/
+6
*
Fix materials
ladevieq
2022-09-11
3
-8
/
+10
*
First render using new texture uploading system
ladevieq
2022-09-08
3
-19
/
+29
*
First attempt at uploading textures
ladevieq
2022-09-08
2
-57
/
+76
*
Setup for texture upload system
ladevieq
2022-09-06
6
-63
/
+112
*
Fix bvh generation
ladevieq
2022-09-01
1
-1
/
+1
*
Fix meshes attributes copy to arrays
ladevieq
2022-08-29
1
-1
/
+0
*
Generate BVH using new mesh data structure
ladevieq
2022-08-19
1
-0
/
+8
*
Refactored gltf imported and mesh management
ladevieq
2022-08-08
5
-47
/
+159
*
Fix remaining warnings
ladevieq
2022-08-05
2
-2
/
+4
*
Fix most warnings
ladevieq
2022-08-04
8
-33
/
+28
*
Improve vulkan loader win32 code
Quentin LADEVIE
2022-07-25
3
-2
/
+15
*
Add file watching api
ladevieq
2022-07-20
1
-5
/
+27
*
Fix window resize on windows
ladevieq
2022-07-19
4
-7
/
+13
*
Fix BVH & vec3 API
ladevieq
2022-07-12
3
-7
/
+7
*
Refactor bvh file
ladevieq
2022-07-11
4
-14
/
+67
*
Refactor includes & improve compile time
ladevieq
2022-07-11
10
-44
/
+25
*
Thirdparty includes flagged as SYSTEM
ladevieq
2022-07-10
5
-27816
/
+3
*
Improve compilation time
ladevieq
2022-07-10
14
-72
/
+70
*
Fix formatting and linting
ladevieq
2022-06-15
5
-31
/
+29
*
Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
6
-79
/
+178
*
Make bindless descriptor a private member of vkapi
Quentin LADEVIE
2022-02-24
1
-3
/
+4
*
Choose a device queue based on queue usages
Quentin LADEVIE
2022-02-24
1
-1
/
+1
*
Select a physical based on supported vulkan features
Quentin LADEVIE
2022-02-17
2
-0
/
+10
*
Fixes artifacts when moving in the scene
Quentin LADEVIE
2022-02-16
1
-3
/
+5
*
High level buffer class
ladevieq
2022-02-14
5
-45
/
+99
*
Improve image barrier code
ladevieq
2022-02-13
3
-64
/
+70
*
Compute shader render pass api
ladevieq
2022-02-07
4
-13
/
+75
*
Fix barriers
ladevieq
2022-01-16
2
-12
/
+12
*
Api manage resources lifetime
ladevieq
2021-09-27
3
-22
/
+26
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