aboutsummaryrefslogtreecommitdiffstats
path: root/include
Commit message (Expand)AuthorAgeFilesLines
* Generate BVH using new mesh data structureladevieq2022-08-191-0/+8
* Refactored gltf imported and mesh managementladevieq2022-08-085-47/+159
* Fix remaining warningsladevieq2022-08-052-2/+4
* Fix most warningsladevieq2022-08-048-33/+28
* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-253-2/+15
* Add file watching apiladevieq2022-07-201-5/+27
* Fix window resize on windowsladevieq2022-07-194-7/+13
* Fix BVH & vec3 APIladevieq2022-07-123-7/+7
* Refactor bvh fileladevieq2022-07-114-14/+67
* Refactor includes & improve compile timeladevieq2022-07-1110-44/+25
* Thirdparty includes flagged as SYSTEMladevieq2022-07-105-27816/+3
* Improve compilation timeladevieq2022-07-1014-72/+70
* Fix formatting and lintingladevieq2022-06-155-31/+29
* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-036-79/+178
* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-241-3/+4
* Choose a device queue based on queue usagesQuentin LADEVIE2022-02-241-1/+1
* Select a physical based on supported vulkan featuresQuentin LADEVIE2022-02-172-0/+10
* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-161-3/+5
* High level buffer classladevieq2022-02-145-45/+99
* Improve image barrier codeladevieq2022-02-133-64/+70
* Compute shader render pass apiladevieq2022-02-074-13/+75
* Fix barriersladevieq2022-01-162-12/+12
* Api manage resources lifetimeladevieq2021-09-273-22/+26
* Refactor gltf loading and triangles attributesladevieq2021-09-266-57/+44
* Load gltf materials + diffuse and specular brdfladevieq2021-09-066-9/+7933
* White furnace test on gltf scenes & load normalsladevieq2021-09-015-74/+78
* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-224-84/+77
* Use simd for vec3 computationsladevieq2021-08-204-49/+58
* Improve gltf loadingladevieq2021-08-152-16/+24
* Bindless graphics pipelineladevieq2021-08-092-33/+60
* Bindless compute pipelinesladevieq2021-08-083-15/+30
* Fix modifiers key on windowsladevieq2021-08-051-4/+4
* Add space key to xcb windowladevieq2021-08-051-0/+1
* Use buffer device address with push constantsladevieq2021-08-043-4/+4
* Add copy_buffer functions to vk apiladevieq2021-08-031-0/+2
* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-7/+2
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-014-24/+34
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-014-52/+145
* Allocate ressources based on virtual frames countladevieq2021-07-251-1/+2
* Slowly rendering sponzaladevieq2021-07-253-54/+61
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-257-37/+163
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-244-38/+52
* Depth first ordered bvhladevieq2021-06-211-41/+98
* Split on the largest axis on BVH generationladevieq2021-06-193-33/+56
* Fix BVH traversal and use PCG instead of wang hashladevieq2021-05-251-50/+0
* Add dof toggler & attempt to use bvhladevieq2021-05-231-1/+2
* Naive BVH working + camera simple camera rotationladevieq2021-05-232-31/+59
* Wip BVH + BVH debugging toolsladevieq2021-05-163-28/+124
* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-122-2/+6
* Remove remaining pregenerated random numbersladevieq2021-04-011-2/+0