| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Working api prototype | ladevieq | 2025-01-18 | 5 | -44/+181 |
| | | |||||
| * | Improve command buffer allocation function | ladevieq | 2023-03-13 | 1 | -3/+3 |
| | | | | | Implement virtual frame using new API | ||||
| * | Make it possible for freelist / slotlist to grow | ladevieq | 2023-03-12 | 1 | -35/+53 |
| | | |||||
| * | Fix some compilation warnings + release build | ladevieq | 2023-03-12 | 2 | -2/+2 |
| | | | | | Fix element by element copy of imgui vertices | ||||
| * | Change freelist implementation | ladevieq | 2023-03-05 | 4 | -68/+136 |
| | | |||||
| * | Presentation abstraction | ladevieq | 2023-02-09 | 3 | -11/+23 |
| | | |||||
| * | Remove presentation stuff from device class | ladevieq | 2023-02-07 | 5 | -101/+127 |
| | | | | | | Device instance is no more a pointer Remove desc member in device structs | ||||
| * | Start presentation abstraction design | ladevieq | 2023-02-03 | 2 | -8/+15 |
| | | |||||
| * | Graphics pipeline and rendering implementation | ladevieq | 2023-02-03 | 6 | -7/+34 |
| | | |||||
| * | Graphics pipeline rendering | ladevieq | 2023-01-31 | 3 | -1/+32 |
| | | |||||
| * | Working compute api with uniforms | ladevieq | 2023-01-25 | 6 | -10/+31 |
| | | |||||
| * | Api test bindless and command buffers | Quentin LADEVIE | 2023-01-22 | 10 | -105/+291 |
| | | |||||
| * | WIP new rendering api | ladevieq | 2023-01-12 | 10 | -245/+273 |
| | | |||||
| * | Api prototype | ladevieq | 2022-10-27 | 9 | -1/+265 |
| | | |||||
| * | Fix texture uploading bug | ladevieq | 2022-09-12 | 2 | -4/+6 |
| | | |||||
| * | Fix materials | ladevieq | 2022-09-11 | 3 | -8/+10 |
| | | |||||
| * | First render using new texture uploading system | ladevieq | 2022-09-08 | 3 | -19/+29 |
| | | |||||
| * | First attempt at uploading textures | ladevieq | 2022-09-08 | 2 | -57/+76 |
| | | |||||
| * | Setup for texture upload system | ladevieq | 2022-09-06 | 6 | -63/+112 |
| | | |||||
| * | Fix bvh generation | ladevieq | 2022-09-01 | 1 | -1/+1 |
| | | |||||
| * | Fix meshes attributes copy to arrays | ladevieq | 2022-08-29 | 1 | -1/+0 |
| | | |||||
| * | Generate BVH using new mesh data structure | ladevieq | 2022-08-19 | 1 | -0/+8 |
| | | |||||
| * | Refactored gltf imported and mesh management | ladevieq | 2022-08-08 | 5 | -47/+159 |
| | | |||||
| * | Fix remaining warnings | ladevieq | 2022-08-05 | 2 | -2/+4 |
| | | |||||
| * | Fix most warnings | ladevieq | 2022-08-04 | 8 | -33/+28 |
| | | |||||
| * | Improve vulkan loader win32 code | Quentin LADEVIE | 2022-07-25 | 3 | -2/+15 |
| | | |||||
| * | Add file watching api | ladevieq | 2022-07-20 | 1 | -5/+27 |
| | | |||||
| * | Fix window resize on windows | ladevieq | 2022-07-19 | 4 | -7/+13 |
| | | |||||
| * | Fix BVH & vec3 API | ladevieq | 2022-07-12 | 3 | -7/+7 |
| | | |||||
| * | Refactor bvh file | ladevieq | 2022-07-11 | 4 | -14/+67 |
| | | |||||
| * | Refactor includes & improve compile time | ladevieq | 2022-07-11 | 10 | -44/+25 |
| | | | | | Add platform defined to CMakeLists.txt | ||||
| * | Thirdparty includes flagged as SYSTEM | ladevieq | 2022-07-10 | 5 | -27816/+3 |
| | | |||||
| * | Improve compilation time | ladevieq | 2022-07-10 | 14 | -72/+70 |
| | | |||||
| * | Fix formatting and linting | ladevieq | 2022-06-15 | 5 | -31/+29 |
| | | |||||
| * | Primitive renderpass api & use handle for low level api resources | Quentin LADEVIE | 2022-03-03 | 6 | -79/+178 |
| | | |||||
| * | Make bindless descriptor a private member of vkapi | Quentin LADEVIE | 2022-02-24 | 1 | -3/+4 |
| | | |||||
| * | Choose a device queue based on queue usages | Quentin LADEVIE | 2022-02-24 | 1 | -1/+1 |
| | | |||||
| * | Select a physical based on supported vulkan features | Quentin LADEVIE | 2022-02-17 | 2 | -0/+10 |
| | | |||||
| * | Fixes artifacts when moving in the scene | Quentin LADEVIE | 2022-02-16 | 1 | -3/+5 |
| | | |||||
| * | High level buffer class | ladevieq | 2022-02-14 | 5 | -45/+99 |
| | | |||||
| * | Improve image barrier code | ladevieq | 2022-02-13 | 3 | -64/+70 |
| | | |||||
| * | Compute shader render pass api | ladevieq | 2022-02-07 | 4 | -13/+75 |
| | | |||||
| * | Fix barriers | ladevieq | 2022-01-16 | 2 | -12/+12 |
| | | |||||
| * | Api manage resources lifetime | ladevieq | 2021-09-27 | 3 | -22/+26 |
| | | |||||
| * | Refactor gltf loading and triangles attributes | ladevieq | 2021-09-26 | 6 | -57/+44 |
| | | |||||
| * | Load gltf materials + diffuse and specular brdf | ladevieq | 2021-09-06 | 6 | -9/+7933 |
| | | |||||
| * | White furnace test on gltf scenes & load normals | ladevieq | 2021-09-01 | 5 | -74/+78 |
| | | |||||
| * | Refactored diffuse brdf & brdf computation done in tangent | ladevieq | 2021-08-22 | 4 | -84/+77 |
| | | |||||
| * | Use simd for vec3 computations | ladevieq | 2021-08-20 | 4 | -49/+58 |
| | | |||||
| * | Improve gltf loading | ladevieq | 2021-08-15 | 2 | -16/+24 |
| | | |||||
