| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Windows window | ladevieq | 2021-01-14 | 1 | -0/+8 | |
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| * | Refactor code for multiplatform | ladevieq | 2021-01-14 | 5 | -27/+15 | |
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| * | Compile on windows | ladevieq | 2021-01-13 | 5 | -10/+38 | |
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| * | Remove useless initial layout transition | ladevieq | 2021-01-12 | 1 | -3/+0 | |
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| * | Use wait for fence instead of device idle | ladevieq | 2021-01-11 | 2 | -0/+5 | |
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| * | Path tracer write to the swapchain image | ladevieq | 2021-01-11 | 2 | -11/+8 | |
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| * | Attempt to write to swapchain image | ladevieq | 2021-01-10 | 1 | -0/+7 | |
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| * | Create xcb surface and swapchain | ladevieq | 2021-01-10 | 3 | -26/+46 | |
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| * | XCB window creation | ladevieq | 2021-01-09 | 2 | -0/+19 | |
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| * | Replace old classes with compute shader structs | ladevieq | 2021-01-09 | 12 | -206/+55 | |
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| * | Fix graphical artifacts & make random numbers pools bigger | ladevieq | 2021-01-08 | 1 | -2/+2 | |
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| * | Use 8x8 work groups in compute shader | ladevieq | 2021-01-08 | 1 | -4/+6 | |
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| * | Clean renderdoc setup | ladevieq | 2021-01-07 | 1 | -0/+0 | |
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| * | Use renderdoc for debugging | ladevieq | 2021-01-06 | 1 | -0/+688 | |
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| * | Customisalbe camera with focus plan | ladevieq | 2021-01-06 | 3 | -26/+38 | |
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| * | Dielectric materials | ladevieq | 2021-01-04 | 1 | -2/+4 | |
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| * | Metallic materials | ladevieq | 2021-01-04 | 1 | -1/+9 | |
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| * | Fix artifacts and add gamma correction | ladevieq | 2021-01-04 | 1 | -0/+1 | |
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| * | Lambertian material with random numbers patern repetition artifact | ladevieq | 2021-01-03 | 1 | -1/+7 | |
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| * | Add multi sampling | ladevieq | 2021-01-01 | 2 | -2/+4 | |
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| * | Hit function return hit struct | ladevieq | 2021-01-01 | 1 | -1/+5 | |
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| * | Allow dynamic target image resolution | ladevieq | 2021-01-01 | 1 | -2/+3 | |
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| * | Replace double by floats, fix missing padding issues, display a sphere | ladevieq | 2020-12-31 | 3 | -20/+23 | |
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| * | vulkan instance, device, etc creation refactor | ladevieq | 2020-12-29 | 2 | -1/+76 | |
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| * | Gradient clear color | ladevieq | 2020-12-29 | 1 | -0/+3 | |
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| * | First compute shader image | ladevieq | 2020-12-28 | 1 | -1/+2 | |
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| * | Usable compute pipeline with input buffer + mem allocator | ladevieq | 2020-12-27 | 2 | -0/+19230 | |
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| * | Util to read shader file content | ladevieq | 2020-12-27 | 2 | -0/+11 | |
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| * | Working compute pipeline | ladevieq | 2020-12-26 | 1 | -8/+14 | |
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| * | Create compute pipeline | ladevieq | 2020-12-25 | 1 | -0/+1 | |
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| * | Setup vulkan and vulkan loader | ladevieq | 2020-12-25 | 1 | -0/+147 | |
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| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 2 | -1/+15 | |
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| * | Fix dielectric materials refraction | ladevieq | 2020-12-22 | 1 | -1/+1 | |
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| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 4 | -3/+23 | |
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| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 8 | -1/+61 | |
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| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 1 | -0/+10 | |
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| * | Multi sampled pixels | ladevieq | 2020-12-20 | 2 | -2/+2 | |
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| * | Add a camera class | ladevieq | 2020-12-20 | 2 | -0/+28 | |
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| * | Add random number utility functions | ladevieq | 2020-12-20 | 1 | -0/+10 | |
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| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 6 | -5/+83 | |
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| * | Render a sphere | ladevieq | 2020-12-20 | 1 | -2/+2 | |
| | | | | | Fix errors in the renderer | |||||
| * | Ray tracer renderer | ladevieq | 2020-12-20 | 3 | -9/+28 | |
| | | | | | | Use ray for rendering Setup basic rendering stuff camera / viewport | |||||
| * | Add vector class | ladevieq | 2020-12-20 | 2 | -0/+61 | |
