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* Fix TAA to have infinite accumulationladevieq2021-03-101-1/+1
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* Render ui on top of path tracer resultladevieq2021-03-092-2/+3
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* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-081-0/+11
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* Forward inputs to imguiladevieq2021-03-082-1/+2
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* Make imgui backend more flexible (display demo scene)ladevieq2021-03-073-3/+7
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* Fix imgui vertices renderingladevieq2021-03-052-4/+1
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* Attempt at synchronizing memory writeladevieq2021-03-042-6/+9
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* Store bindingsladevieq2021-02-262-0/+4
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* Try to render imguiladevieq2021-02-232-4/+5
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* Fix framebuffer validation errorsladevieq2021-02-222-6/+8
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* Attempt at rendering imgui contentladevieq2021-02-192-3/+20
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* Graphics pipeline and renderpass added to the apiladevieq2021-02-182-5/+8
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* Attempt using imguiladevieq2021-02-163-7/+16
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* Use two images for accumulation (TAA style)ladevieq2021-02-101-1/+1
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* Accumulation workingladevieq2021-02-102-2/+4
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* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-093-0/+9
| | | | | | Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-312-1/+6
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* Fix windows compilationladevieq2021-01-301-0/+2
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* Add record commands and image barrier functions to apiladevieq2021-01-301-0/+7
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* Fix api bugsladevieq2021-01-302-5/+1
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* Finished moving api resources creation functionsladevieq2021-01-292-24/+46
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* Convert renderer ressources creation to api callsladevieq2021-01-282-30/+37
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* Convert buffer creation function to an api oneladevieq2021-01-272-6/+28
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* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-262-37/+46
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* Improve XCB keyboard inputs handlingladevieq2021-01-261-3/+38
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* Handle keyboard and mouse inputs on windowsladevieq2021-01-231-22/+60
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* Handle modifiers and mouse eventsladevieq2021-01-221-0/+22
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* Fix kbd + camera movementsladevieq2021-01-211-0/+3
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* Setup xkbladevieq2021-01-211-0/+20
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* Update fov on window resizeladevieq2021-01-201-1/+6
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* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-1/+32
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* Event logic & handle resize & close for xcb windowsladevieq2021-01-182-19/+24
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* Handle window resizeladevieq2021-01-173-31/+51
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* Add windows window event loopladevieq2021-01-161-0/+6
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* Rendering loopladevieq2021-01-161-29/+30
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* Fix windows buildladevieq2021-01-151-0/+1
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* Refactor code for multiplatformladevieq2021-01-151-10/+1
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* Windows windowladevieq2021-01-141-0/+8
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* Refactor code for multiplatformladevieq2021-01-145-27/+15
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* Compile on windowsladevieq2021-01-135-10/+38
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* Remove useless initial layout transitionladevieq2021-01-121-3/+0
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* Use wait for fence instead of device idleladevieq2021-01-112-0/+5
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* Path tracer write to the swapchain imageladevieq2021-01-112-11/+8
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* Attempt to write to swapchain imageladevieq2021-01-101-0/+7
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* Create xcb surface and swapchainladevieq2021-01-103-26/+46
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* XCB window creationladevieq2021-01-092-0/+19
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* Replace old classes with compute shader structsladevieq2021-01-0912-206/+55
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* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-2/+2
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* Use 8x8 work groups in compute shaderladevieq2021-01-081-4/+6
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* Clean renderdoc setupladevieq2021-01-071-0/+0
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