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Vulkan path tracer
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Author
Age
Files
Lines
*
Add copy_buffer functions to vk api
ladevieq
2021-08-03
1
-0
/
+2
|
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
1
-7
/
+2
|
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
4
-24
/
+34
|
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
4
-52
/
+145
|
*
Allocate ressources based on virtual frames count
ladevieq
2021-07-25
1
-1
/
+2
|
*
Slowly rendering sponza
ladevieq
2021-07-25
3
-54
/
+61
|
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
7
-37
/
+163
|
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
4
-38
/
+52
|
*
Depth first ordered bvh
ladevieq
2021-06-21
1
-41
/
+98
|
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
3
-33
/
+56
|
*
Fix BVH traversal and use PCG instead of wang hash
ladevieq
2021-05-25
1
-50
/
+0
|
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
1
-1
/
+2
|
*
Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
2
-31
/
+59
|
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
3
-28
/
+124
|
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
2
-2
/
+6
|
|
|
|
accumulation
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
1
-2
/
+0
|
*
Fix linux build
ladevieq
2021-04-01
1
-0
/
+1
|
*
Remove most precomputed random numbers
ladevieq
2021-03-31
1
-2
/
+0
|
*
BVH simple implementation
ladevieq
2021-03-29
5
-6
/
+89
|
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-0
/
+13
|
|
|
|
implementation
*
Make it compile on mac
Quentin Ladevie
2021-03-14
3
-2
/
+7
|
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
1
-0
/
+2
|
*
Add naive tonemapping
ladevieq
2021-03-10
1
-0
/
+4
|
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
1
-1
/
+1
|
*
Render ui on top of path tracer result
ladevieq
2021-03-09
2
-2
/
+3
|
*
Add sampler creation/descruction and draw functions to the api
ladevieq
2021-03-08
1
-0
/
+11
|
*
Forward inputs to imgui
ladevieq
2021-03-08
2
-1
/
+2
|
*
Make imgui backend more flexible (display demo scene)
ladevieq
2021-03-07
3
-3
/
+7
|
*
Fix imgui vertices rendering
ladevieq
2021-03-05
2
-4
/
+1
|
*
Attempt at synchronizing memory write
ladevieq
2021-03-04
2
-6
/
+9
|
*
Store bindings
ladevieq
2021-02-26
2
-0
/
+4
|
*
Try to render imgui
ladevieq
2021-02-23
2
-4
/
+5
|
*
Fix framebuffer validation errors
ladevieq
2021-02-22
2
-6
/
+8
|
*
Attempt at rendering imgui content
ladevieq
2021-02-19
2
-3
/
+20
|
*
Graphics pipeline and renderpass added to the api
ladevieq
2021-02-18
2
-5
/
+8
|
*
Attempt using imgui
ladevieq
2021-02-16
3
-7
/
+16
|
*
Use two images for accumulation (TAA style)
ladevieq
2021-02-10
1
-1
/
+1
|
*
Accumulation working
ladevieq
2021-02-10
2
-2
/
+4
|
*
Extend API, fix api image creation, attempt at accumulation
ladevieq
2021-02-09
3
-0
/
+9
|
|
|
|
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|
Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
*
Pipeline execution, command buffer submission & presentation api
ladevieq
2021-01-31
2
-1
/
+6
|
|
|
|
functions
*
Fix windows compilation
ladevieq
2021-01-30
1
-0
/
+2
|
*
Add record commands and image barrier functions to api
ladevieq
2021-01-30
1
-0
/
+7
|
*
Fix api bugs
ladevieq
2021-01-30
2
-5
/
+1
|
*
Finished moving api resources creation functions
ladevieq
2021-01-29
2
-24
/
+46
|
*
Convert renderer ressources creation to api calls
ladevieq
2021-01-28
2
-30
/
+37
|
*
Convert buffer creation function to an api one
ladevieq
2021-01-27
2
-6
/
+28
|
*
Split vkinstance/vkdevice of renderer into context class
ladevieq
2021-01-26
2
-37
/
+46
|
*
Improve XCB keyboard inputs handling
ladevieq
2021-01-26
1
-3
/
+38
|
*
Handle keyboard and mouse inputs on windows
ladevieq
2021-01-23
1
-22
/
+60
|
*
Handle modifiers and mouse events
ladevieq
2021-01-22
1
-0
/
+22
|
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