| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Event logic & handle resize & close for xcb windows | ladevieq | 2021-01-18 | 2 | -19/+24 |
| | | |||||
| * | Handle window resize | ladevieq | 2021-01-17 | 3 | -31/+51 |
| | | |||||
| * | Add windows window event loop | ladevieq | 2021-01-16 | 1 | -0/+6 |
| | | |||||
| * | Rendering loop | ladevieq | 2021-01-16 | 1 | -29/+30 |
| | | |||||
| * | Fix windows build | ladevieq | 2021-01-15 | 1 | -0/+1 |
| | | |||||
| * | Refactor code for multiplatform | ladevieq | 2021-01-15 | 1 | -10/+1 |
| | | |||||
| * | Windows window | ladevieq | 2021-01-14 | 1 | -0/+8 |
| | | |||||
| * | Refactor code for multiplatform | ladevieq | 2021-01-14 | 5 | -27/+15 |
| | | |||||
| * | Compile on windows | ladevieq | 2021-01-13 | 5 | -10/+38 |
| | | |||||
| * | Remove useless initial layout transition | ladevieq | 2021-01-12 | 1 | -3/+0 |
| | | |||||
| * | Use wait for fence instead of device idle | ladevieq | 2021-01-11 | 2 | -0/+5 |
| | | |||||
| * | Path tracer write to the swapchain image | ladevieq | 2021-01-11 | 2 | -11/+8 |
| | | |||||
| * | Attempt to write to swapchain image | ladevieq | 2021-01-10 | 1 | -0/+7 |
| | | |||||
| * | Create xcb surface and swapchain | ladevieq | 2021-01-10 | 3 | -26/+46 |
| | | |||||
| * | XCB window creation | ladevieq | 2021-01-09 | 2 | -0/+19 |
| | | |||||
| * | Replace old classes with compute shader structs | ladevieq | 2021-01-09 | 12 | -206/+55 |
| | | |||||
| * | Fix graphical artifacts & make random numbers pools bigger | ladevieq | 2021-01-08 | 1 | -2/+2 |
| | | |||||
| * | Use 8x8 work groups in compute shader | ladevieq | 2021-01-08 | 1 | -4/+6 |
| | | |||||
| * | Clean renderdoc setup | ladevieq | 2021-01-07 | 1 | -0/+0 |
| | | |||||
| * | Use renderdoc for debugging | ladevieq | 2021-01-06 | 1 | -0/+688 |
| | | |||||
| * | Customisalbe camera with focus plan | ladevieq | 2021-01-06 | 3 | -26/+38 |
| | | |||||
| * | Dielectric materials | ladevieq | 2021-01-04 | 1 | -2/+4 |
| | | |||||
| * | Metallic materials | ladevieq | 2021-01-04 | 1 | -1/+9 |
| | | |||||
| * | Fix artifacts and add gamma correction | ladevieq | 2021-01-04 | 1 | -0/+1 |
| | | |||||
| * | Lambertian material with random numbers patern repetition artifact | ladevieq | 2021-01-03 | 1 | -1/+7 |
| | | |||||
| * | Add multi sampling | ladevieq | 2021-01-01 | 2 | -2/+4 |
| | | |||||
| * | Hit function return hit struct | ladevieq | 2021-01-01 | 1 | -1/+5 |
| | | |||||
| * | Allow dynamic target image resolution | ladevieq | 2021-01-01 | 1 | -2/+3 |
| | | |||||
| * | Replace double by floats, fix missing padding issues, display a sphere | ladevieq | 2020-12-31 | 3 | -20/+23 |
| | | |||||
| * | vulkan instance, device, etc creation refactor | ladevieq | 2020-12-29 | 2 | -1/+76 |
| | | |||||
| * | Gradient clear color | ladevieq | 2020-12-29 | 1 | -0/+3 |
| | | |||||
| * | First compute shader image | ladevieq | 2020-12-28 | 1 | -1/+2 |
| | | |||||
| * | Usable compute pipeline with input buffer + mem allocator | ladevieq | 2020-12-27 | 2 | -0/+19230 |
| | | |||||
| * | Util to read shader file content | ladevieq | 2020-12-27 | 2 | -0/+11 |
| | | |||||
| * | Working compute pipeline | ladevieq | 2020-12-26 | 1 | -8/+14 |
| | | |||||
| * | Create compute pipeline | ladevieq | 2020-12-25 | 1 | -0/+1 |
| | | |||||
| * | Setup vulkan and vulkan loader | ladevieq | 2020-12-25 | 1 | -0/+147 |
| | | |||||
| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 2 | -1/+15 |
| | | |||||
| * | Fix dielectric materials refraction | ladevieq | 2020-12-22 | 1 | -1/+1 |
| | | |||||
| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 4 | -3/+23 |
| | | |||||
| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 8 | -1/+61 |
| | | |||||
| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 1 | -0/+10 |
| | | |||||
| * | Multi sampled pixels | ladevieq | 2020-12-20 | 2 | -2/+2 |
| | | |||||
| * | Add a camera class | ladevieq | 2020-12-20 | 2 | -0/+28 |
| | | |||||
| * | Add random number utility functions | ladevieq | 2020-12-20 | 1 | -0/+10 |
| | | |||||
| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 6 | -5/+83 |
| | | |||||
| * | Render a sphere | ladevieq | 2020-12-20 | 1 | -2/+2 |
| | | | | | Fix errors in the renderer | ||||
| * | Ray tracer renderer | ladevieq | 2020-12-20 | 3 | -9/+28 |
| | | | | | | Use ray for rendering Setup basic rendering stuff camera / viewport | ||||
| * | Add vector class | ladevieq | 2020-12-20 | 2 | -0/+61 |
