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Vulkan path tracer
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path:
root
/
shaders
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compute.comp
Commit message (
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Author
Age
Files
Lines
*
Finished descriptor heaps implementation
ladevieq
2026-08-18
1
-33
/
+21
|
*
Change shaders push constants to reflect vulkan binding refactor
ladevieq
2026-05-05
1
-41
/
+48
|
*
Fix mesh loading for new API
ladevieq
2025-01-26
1
-7
/
+10
|
*
Fix materials
ladevieq
2022-09-11
1
-1
/
+0
|
*
Interpolation function & no more triangle structure in shader
ladevieq
2022-07-07
1
-12
/
+5
|
*
Improve image barrier code
ladevieq
2022-02-13
1
-3
/
+2
|
*
Compute shader render pass api
ladevieq
2022-02-07
1
-2
/
+3
|
*
Fix barriers
ladevieq
2022-01-16
1
-0
/
+3
|
*
Functions that fill triangle structure from id
ladevieq
2021-09-29
1
-49
/
+25
|
*
Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
1
-15
/
+52
|
*
Refactor compute shader
ladevieq
2021-09-25
1
-346
/
+20
|
*
Convert texture to linear & output to srgb
ladevieq
2021-09-25
1
-4
/
+34
|
*
Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
1
-46
/
+152
|
*
White furnace test on gltf scenes & load normals
ladevieq
2021-09-01
1
-34
/
+69
|
*
Refactored diffuse brdf & brdf computation done in tangent
ladevieq
2021-08-22
1
-151
/
+183
|
*
Fix bvh debug view
ladevieq
2021-08-21
1
-18
/
+30
|
*
Bindless graphics pipeline
ladevieq
2021-08-09
1
-1
/
+1
|
*
Bindless compute pipelines
ladevieq
2021-08-08
1
-7
/
+16
|
*
Use buffer device address with push constants
ladevieq
2021-08-04
1
-32
/
+39
|
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
1
-30
/
+24
|
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
1
-12
/
+9
|
*
Slowly rendering sponza
ladevieq
2021-07-25
1
-32
/
+22
|
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
1
-16
/
+88
|
*
Depth first ordered bvh
ladevieq
2021-06-21
1
-58
/
+21
|
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
1
-15
/
+2
|
*
Fix BVH traversal and use PCG instead of wang hash
ladevieq
2021-05-25
1
-14
/
+21
|
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
1
-54
/
+64
|
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
1
-56
/
+74
|
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
1
-17
/
+28
|
|
|
|
accumulation
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
1
-4
/
+11
|
*
Remove most precomputed random numbers
ladevieq
2021-03-31
1
-24
/
+32
|
*
BVH simple implementation
ladevieq
2021-03-29
1
-5
/
+54
|
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-0
/
+28
|
|
|
|
implementation
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
1
-3
/
+3
|
*
Restore depth of field
ladevieq
2021-03-10
1
-1
/
+1
|
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
1
-2
/
+4
|
*
Fix taa
ladevieq
2021-03-09
1
-1
/
+1
|
*
Update shader
ladevieq
2021-02-11
1
-3
/
+2
|
*
Use two images for accumulation (TAA style)
ladevieq
2021-02-10
1
-3
/
+6
|
*
Accumulation working
ladevieq
2021-02-10
1
-10
/
+12
|
*
Update fov on window resize
ladevieq
2021-01-20
1
-1
/
+3
|
*
Fix rendering
ladevieq
2021-01-13
1
-2
/
+1
|
*
Fix random swapchain out_of_date on presentation
ladevieq
2021-01-12
1
-1
/
+1
|
*
Path tracer write to the swapchain image
ladevieq
2021-01-11
1
-1
/
+0
|
*
Attempt to write to swapchain image
ladevieq
2021-01-10
1
-4
/
+6
|
*
Replace old classes with compute shader structs
ladevieq
2021-01-09
1
-9
/
+9
|
*
Fix graphical artifacts & make random numbers pools bigger
ladevieq
2021-01-08
1
-8
/
+8
|
*
Use 8x8 work groups in compute shader
ladevieq
2021-01-08
1
-7
/
+8
|
*
Use renderdoc for debugging
ladevieq
2021-01-06
1
-2
/
+2
|
*
Customisalbe camera with focus plan
ladevieq
2021-01-06
1
-15
/
+26
|
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