| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Dielectric materials | ladevieq | 2021-01-04 | 1 | -5/+39 |
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| * | Metallic materials | ladevieq | 2021-01-04 | 1 | -4/+18 |
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| * | Add a lambertian scattering function | ladevieq | 2021-01-04 | 1 | -8/+26 |
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| * | Fix artifacts and add gamma correction | ladevieq | 2021-01-04 | 1 | -37/+22 |
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| * | Lambertian material with random numbers patern repetition artifact | ladevieq | 2021-01-03 | 1 | -16/+88 |
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| * | Add multi sampling | ladevieq | 2021-01-01 | 1 | -15/+23 |
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| * | Hit function return hit struct | ladevieq | 2021-01-01 | 1 | -10/+43 |
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| * | Allow dynamic target image resolution | ladevieq | 2021-01-01 | 1 | -1/+1 |
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| * | Replace double by floats, fix missing padding issues, display a sphere | ladevieq | 2020-12-31 | 1 | -7/+38 |
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| * | Gradient clear color | ladevieq | 2020-12-29 | 1 | -1/+7 |
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| * | First compute shader image | ladevieq | 2020-12-28 | 1 | -2/+1 |
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| * | Compute shader write to image | ladevieq | 2020-12-28 | 1 | -3/+11 |
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| * | Usable compute pipeline with input buffer + mem allocator | ladevieq | 2020-12-27 | 1 | -0/+5 |
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| * | Target to compile shaders | ladevieq | 2020-12-27 | 1 | -0/+2 |
