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* Interleave fields in the ray shader structladevieq2026-09-031-1/+1
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* Finished descriptor heaps implementationladevieq2026-08-181-27/+27
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* Change shaders push constants to reflect vulkan binding refactorladevieq2026-05-051-27/+27
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* Interpolation function & no more triangle structure in shaderladevieq2022-07-072-8/+11
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* Functions that fill triangle structure from idladevieq2021-09-291-15/+58
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* Refactor gltf loading and triangles attributesladevieq2021-09-265-0/+337