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Commit message (
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Author
Age
Files
Lines
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
1
-15
/
+2
*
Fix BVH traversal and use PCG instead of wang hash
ladevieq
2021-05-25
1
-14
/
+21
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
1
-54
/
+64
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
1
-56
/
+74
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
1
-17
/
+28
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
1
-4
/
+11
*
Remove most precomputed random numbers
ladevieq
2021-03-31
1
-24
/
+32
*
BVH simple implementation
ladevieq
2021-03-29
1
-5
/
+54
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-0
/
+28
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
1
-3
/
+3
*
Restore depth of field
ladevieq
2021-03-10
1
-1
/
+1
*
Add naive tonemapping
ladevieq
2021-03-10
1
-0
/
+12
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
1
-2
/
+4
*
Fix taa
ladevieq
2021-03-09
1
-1
/
+1
*
Make imgui backend more flexible (display demo scene)
ladevieq
2021-03-07
2
-3
/
+6
*
Working hardcoded imgui backend
ladevieq
2021-03-05
2
-4
/
+6
*
Convert color properly to vec4
ladevieq
2021-03-05
1
-2
/
+3
*
Fix imgui vertices rendering
ladevieq
2021-03-05
2
-4
/
+25
*
Attempt at synchronizing memory write
ladevieq
2021-03-04
1
-6
/
+1
*
Attempt at rendering imgui content
ladevieq
2021-02-19
2
-0
/
+23
*
Update shader
ladevieq
2021-02-11
1
-3
/
+2
*
Use two images for accumulation (TAA style)
ladevieq
2021-02-10
1
-3
/
+6
*
Accumulation working
ladevieq
2021-02-10
1
-10
/
+12
*
Update fov on window resize
ladevieq
2021-01-20
1
-1
/
+3
*
Fix rendering
ladevieq
2021-01-13
1
-2
/
+1
*
Fix random swapchain out_of_date on presentation
ladevieq
2021-01-12
1
-1
/
+1
*
Path tracer write to the swapchain image
ladevieq
2021-01-11
1
-1
/
+0
*
Attempt to write to swapchain image
ladevieq
2021-01-10
1
-4
/
+6
*
Replace old classes with compute shader structs
ladevieq
2021-01-09
1
-9
/
+9
*
Fix graphical artifacts & make random numbers pools bigger
ladevieq
2021-01-08
1
-8
/
+8
*
Use 8x8 work groups in compute shader
ladevieq
2021-01-08
1
-7
/
+8
*
Use renderdoc for debugging
ladevieq
2021-01-06
1
-2
/
+2
*
Customisalbe camera with focus plan
ladevieq
2021-01-06
1
-15
/
+26
*
Dielectric materials
ladevieq
2021-01-04
1
-5
/
+39
*
Metallic materials
ladevieq
2021-01-04
1
-4
/
+18
*
Add a lambertian scattering function
ladevieq
2021-01-04
1
-8
/
+26
*
Fix artifacts and add gamma correction
ladevieq
2021-01-04
1
-37
/
+22
*
Lambertian material with random numbers patern repetition artifact
ladevieq
2021-01-03
1
-16
/
+88
*
Add multi sampling
ladevieq
2021-01-01
1
-15
/
+23
*
Hit function return hit struct
ladevieq
2021-01-01
1
-10
/
+43
*
Allow dynamic target image resolution
ladevieq
2021-01-01
1
-1
/
+1
*
Replace double by floats, fix missing padding issues, display a sphere
ladevieq
2020-12-31
1
-7
/
+38
*
Gradient clear color
ladevieq
2020-12-29
1
-1
/
+7
*
First compute shader image
ladevieq
2020-12-28
1
-2
/
+1
*
Compute shader write to image
ladevieq
2020-12-28
1
-3
/
+11
*
Usable compute pipeline with input buffer + mem allocator
ladevieq
2020-12-27
1
-0
/
+5
*
Target to compile shaders
ladevieq
2020-12-27
2
-0
/
+28