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* Customisalbe camera with focus planladevieq2021-01-061-15/+26
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* Dielectric materialsladevieq2021-01-041-5/+39
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* Metallic materialsladevieq2021-01-041-4/+18
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* Add a lambertian scattering functionladevieq2021-01-041-8/+26
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* Fix artifacts and add gamma correctionladevieq2021-01-041-37/+22
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* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-16/+88
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* Add multi samplingladevieq2021-01-011-15/+23
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* Hit function return hit structladevieq2021-01-011-10/+43
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* Allow dynamic target image resolutionladevieq2021-01-011-1/+1
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* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-311-7/+38
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* Gradient clear colorladevieq2020-12-291-1/+7
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* First compute shader imageladevieq2020-12-281-2/+1
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* Compute shader write to imageladevieq2020-12-281-3/+11
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* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-0/+5
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* Target to compile shadersladevieq2020-12-272-0/+28