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* Fix mesh loading for new APIladevieq2025-01-261-4/+12
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* WIP new rendering apiladevieq2023-01-121-1/+3
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* Setup for texture upload systemladevieq2022-09-061-3/+24
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* Refactored gltf imported and mesh managementladevieq2022-08-081-0/+1
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* Refactor bvh fileladevieq2022-07-111-0/+1
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* Refactor includes & improve compile timeladevieq2022-07-111-3/+14
| | | | Add platform defined to CMakeLists.txt
* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-0/+2
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* Add tracy profilerladevieq2022-07-101-8/+10
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* Merge branch 'master' of github.com:ladevieq/path-tracerQuentin LADEVIE2022-03-031-2/+1
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| * Setup clang-tidy using clangdladevieq2022-02-281-2/+1
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* | Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-0/+1
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* Compute shader render pass apiladevieq2022-02-071-0/+1
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* Bindless compute pipelinesladevieq2021-08-081-2/+0
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-0/+4
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-0/+1
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* Fix linux buildladevieq2021-04-011-2/+2
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* BVH simple implementationladevieq2021-03-291-1/+0
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* Make it compile on macQuentin Ladevie2021-03-141-2/+2
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* Fix linux buildladevieq2021-03-051-5/+5
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* Attempt using imguiladevieq2021-02-161-0/+2
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* Fix vcpkg toolchain file issuesladevieq2021-02-141-6/+0
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* Support VCPKG to manage depsladevieq2021-02-131-1/+6
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* Convert buffer creation function to an api oneladevieq2021-01-271-0/+1
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* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-261-0/+1
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* Setup xkbladevieq2021-01-211-0/+3
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* Compile on windowsladevieq2021-01-131-0/+2
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* XCB window creationladevieq2021-01-091-1/+6
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* Replace old classes with compute shader structsladevieq2021-01-091-5/+0
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* Renderdoc doc APIladevieq2021-01-071-3/+0
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* Use renderdoc for debuggingladevieq2021-01-061-0/+3
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* vulkan instance, device, etc creation refactorladevieq2020-12-291-0/+1
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* Target to compile shadersladevieq2020-12-271-0/+1
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* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+6
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* Movable and rotatable camera + dielectric materialsladevieq2020-12-211-0/+1
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* Add lambertian and metallic materialsladevieq2020-12-211-1/+12
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* Add a camera classladevieq2020-12-201-1/+1
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* Add hittable interface and hit infos on hitladevieq2020-12-201-1/+1
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* Ray tracer rendererladevieq2020-12-201-1/+1
| | | | | Use ray for rendering Setup basic rendering stuff camera / viewport
* Add vector classladevieq2020-12-201-1/+3
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* Fix CMake setupladevieq2020-12-201-0/+1