| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Save work on fixing images upload | ladevieq | 2026-05-21 | 1 | -13/+7 |
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| * | Remove usage of PathFindExtensionA and shlwapi include | ladevieq | 2026-05-14 | 1 | -11/+5 |
| | | | | | Fix input bug due to a switch to main fiber in message handler | ||||
| * | Clean up around included files | ladevieq | 2026-05-05 | 1 | -193/+349 |
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| * | Use build.bat for building | ladevieq | 2025-12-24 | 1 | -12/+6 |
| | | | | | | Everything is included in main.cpp Do not rely on vcpkg anymore | ||||
| * | DX12 command buffers and resourcesapi-proto | Quentin LADEVIE | 2025-01-26 | 1 | -0/+1 |
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| * | Fix mesh loading for new API | ladevieq | 2025-01-26 | 1 | -4/+112 |
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| * | Refactor clang-formatHEADmaster | ladevieq | 2022-09-14 | 1 | -27/+27 |
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| * | Parallelize texture loading | ladevieq | 2022-09-14 | 1 | -2/+7 |
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| * | Fix texture uploading bug | ladevieq | 2022-09-12 | 1 | -2/+2 |
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| * | Fix materials | ladevieq | 2022-09-11 | 1 | -1/+1 |
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| * | First render using new texture uploading system | ladevieq | 2022-09-08 | 1 | -14/+12 |
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| * | First attempt at uploading textures | ladevieq | 2022-09-08 | 1 | -1/+1 |
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| * | Setup for texture upload system | ladevieq | 2022-09-06 | 1 | -27/+20 |
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| * | Generate BVH using new mesh data structure | ladevieq | 2022-08-19 | 1 | -2/+2 |
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| * | Refactored gltf imported and mesh management | ladevieq | 2022-08-08 | 1 | -134/+80 |
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| * | Fix remaining warnings | ladevieq | 2022-08-05 | 1 | -4/+4 |
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| * | Fix window resize on windows | ladevieq | 2022-07-19 | 1 | -2/+4 |
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| * | Refactor includes & improve compile time | ladevieq | 2022-07-11 | 1 | -1/+2 |
| | | | | | Add platform defined to CMakeLists.txt | ||||
| * | Thirdparty includes flagged as SYSTEM | ladevieq | 2022-07-10 | 1 | -1/+1 |
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| * | Improve compilation time | ladevieq | 2022-07-10 | 1 | -16/+16 |
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| * | Fix formatting and linting | ladevieq | 2022-06-15 | 1 | -41/+44 |
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| * | Primitive renderpass api & use handle for low level api resources | Quentin LADEVIE | 2022-03-03 | 1 | -256/+256 |
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| * | High level buffer class | ladevieq | 2022-02-14 | 1 | -15/+7 |
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| * | Refactor gltf loading and triangles attributes | ladevieq | 2021-09-26 | 1 | -22/+12 |
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| * | Load gltf materials + diffuse and specular brdf | ladevieq | 2021-09-06 | 1 | -12/+121 |
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| * | White furnace test on gltf scenes & load normals | ladevieq | 2021-09-01 | 1 | -16/+44 |
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| * | Improve gltf loading | ladevieq | 2021-08-15 | 1 | -31/+60 |
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| * | Use SAH to generate BVH & fix ray triangle intersection | ladevieq | 2021-08-01 | 1 | -15/+16 |
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| * | Slowly rendering sponza | ladevieq | 2021-07-25 | 1 | -2/+5 |
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| * | Use a different buffer for scene info, geometry, bvh and load gltf | ladevieq | 2021-07-25 | 1 | -0/+104 |
