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* DX12 command buffers and resourcesapi-protoQuentin LADEVIE2025-01-261-0/+1
* Fix mesh loading for new APIladevieq2025-01-261-4/+112
* Refactor clang-formatHEADmasterladevieq2022-09-141-27/+27
* Parallelize texture loadingladevieq2022-09-141-2/+7
* Fix texture uploading bugladevieq2022-09-121-2/+2
* Fix materialsladevieq2022-09-111-1/+1
* First render using new texture uploading systemladevieq2022-09-081-14/+12
* First attempt at uploading texturesladevieq2022-09-081-1/+1
* Setup for texture upload systemladevieq2022-09-061-27/+20
* Generate BVH using new mesh data structureladevieq2022-08-191-2/+2
* Refactored gltf imported and mesh managementladevieq2022-08-081-134/+80
* Fix remaining warningsladevieq2022-08-051-4/+4
* Fix window resize on windowsladevieq2022-07-191-2/+4
* Refactor includes & improve compile timeladevieq2022-07-111-1/+2
* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-1/+1
* Improve compilation timeladevieq2022-07-101-16/+16
* Fix formatting and lintingladevieq2022-06-151-41/+44
* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-256/+256
* High level buffer classladevieq2022-02-141-15/+7
* Refactor gltf loading and triangles attributesladevieq2021-09-261-22/+12
* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-12/+121
* White furnace test on gltf scenes & load normalsladevieq2021-09-011-16/+44
* Improve gltf loadingladevieq2021-08-151-31/+60
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-15/+16
* Slowly rendering sponzaladevieq2021-07-251-2/+5
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-0/+104