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* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-1/+1
* Improve compilation timeladevieq2022-07-101-16/+16
* Fix formatting and lintingladevieq2022-06-151-41/+44
* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-256/+256
* High level buffer classladevieq2022-02-141-15/+7
* Refactor gltf loading and triangles attributesladevieq2021-09-261-22/+12
* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-12/+121
* White furnace test on gltf scenes & load normalsladevieq2021-09-011-16/+44
* Improve gltf loadingladevieq2021-08-151-31/+60
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-15/+16
* Slowly rendering sponzaladevieq2021-07-251-2/+5
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-0/+104