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* Hit function return hit structladevieq2021-01-011-3/+5
* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-311-3/+9
* Assert when VkResult not successladevieq2020-12-291-20/+0
* vulkan instance, device, etc creation refactorladevieq2020-12-291-365/+5
* Gradient clear colorladevieq2020-12-291-9/+19
* First compute shader imageladevieq2020-12-281-20/+12
* Compute shader write to imageladevieq2020-12-281-18/+31
* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-13/+162
* Util to read shader file contentladevieq2020-12-271-37/+30
* Working compute pipelineladevieq2020-12-261-9/+12
* Create compute pipelineladevieq2020-12-251-0/+87
* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+136
* Defocus blur & randow scene generationladevieq2020-12-221-14/+53
* Fix dielectric materials refractionladevieq2020-12-221-2/+2
* Movable and rotatable camera + dielectric materialsladevieq2020-12-211-2/+3
* Add lambertian and metallic materialsladevieq2020-12-211-15/+20
* Add lambertian reflection to spheresladevieq2020-12-211-5/+14
* Multi sampled pixelsladevieq2020-12-201-18/+14
* Add a camera classladevieq2020-12-201-21/+7
* Add hittable interface and hit infos on hitladevieq2020-12-201-20/+12
* Render a sphereladevieq2020-12-201-11/+34
* Vec3 utility function lerpladevieq2020-12-201-2/+2
* Ray tracer rendererladevieq2020-12-201-16/+47
* Add vector classladevieq2020-12-201-6/+5
* Setup projet and output PPM image fileladevieq2020-12-191-0/+37