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* Handle keyboard and mouse inputs on windowsladevieq2021-01-231-20/+22
* Handle modifiers and mouse eventsladevieq2021-01-221-4/+18
* Fix kbd + camera movementsladevieq2021-01-211-2/+13
* Setup xkbladevieq2021-01-211-0/+3
* Update fov on window resizeladevieq2021-01-201-0/+1
* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-3/+0
* Fix swapchain extentladevieq2021-01-191-5/+14
* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-4/+18
* Handle window resizeladevieq2021-01-171-104/+4
* Add windows window event loopladevieq2021-01-161-0/+2
* Rendering loopladevieq2021-01-161-17/+16
* Refactor code for multiplatformladevieq2021-01-151-14/+12
* Windows windowladevieq2021-01-141-0/+3
* Refactor code for multiplatformladevieq2021-01-141-3/+15
* Compile on windowsladevieq2021-01-131-4/+11
* Fix renderingladevieq2021-01-131-2/+2
* Fix random swapchain out_of_date on presentationladevieq2021-01-121-8/+8
* Path tracer write to the swapchain imageladevieq2021-01-111-0/+4
* Attempt to write to swapchain imageladevieq2021-01-101-13/+11
* Create xcb surface and swapchainladevieq2021-01-101-7/+7
* XCB window creationladevieq2021-01-091-16/+19
* Replace old classes with compute shader structsladevieq2021-01-091-1/+1
* Output time to generate the imageladevieq2021-01-091-1/+8
* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-5/+5
* Use 8x8 work groups in compute shaderladevieq2021-01-081-6/+10
* Clean renderdoc setupladevieq2021-01-071-3/+4
* Renderdoc doc APIladevieq2021-01-071-3/+3
* Use renderdoc for debuggingladevieq2021-01-061-2/+25
* Customisalbe camera with focus planladevieq2021-01-061-64/+46
* Dielectric materialsladevieq2021-01-041-4/+5
* Metallic materialsladevieq2021-01-041-2/+4
* Add a lambertian scattering functionladevieq2021-01-041-2/+2
* Fix artifacts and add gamma correctionladevieq2021-01-041-4/+8
* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-3/+6
* Add multi samplingladevieq2021-01-011-2/+7
* Hit function return hit structladevieq2021-01-011-3/+5
* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-311-3/+9
* Assert when VkResult not successladevieq2020-12-291-20/+0
* vulkan instance, device, etc creation refactorladevieq2020-12-291-365/+5
* Gradient clear colorladevieq2020-12-291-9/+19
* First compute shader imageladevieq2020-12-281-20/+12
* Compute shader write to imageladevieq2020-12-281-18/+31
* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-13/+162
* Util to read shader file contentladevieq2020-12-271-37/+30
* Working compute pipelineladevieq2020-12-261-9/+12
* Create compute pipelineladevieq2020-12-251-0/+87
* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+136
* Defocus blur & randow scene generationladevieq2020-12-221-14/+53
* Fix dielectric materials refractionladevieq2020-12-221-2/+2
* Movable and rotatable camera + dielectric materialsladevieq2020-12-211-2/+3