| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | First compute shader image | ladevieq | 2020-12-28 | 1 | -20/+12 |
| | | |||||
| * | Compute shader write to image | ladevieq | 2020-12-28 | 1 | -18/+31 |
| | | |||||
| * | Usable compute pipeline with input buffer + mem allocator | ladevieq | 2020-12-27 | 1 | -13/+162 |
| | | |||||
| * | Util to read shader file content | ladevieq | 2020-12-27 | 1 | -37/+30 |
| | | |||||
| * | Working compute pipeline | ladevieq | 2020-12-26 | 1 | -9/+12 |
| | | |||||
| * | Create compute pipeline | ladevieq | 2020-12-25 | 1 | -0/+87 |
| | | |||||
| * | Setup vulkan and vulkan loader | ladevieq | 2020-12-25 | 1 | -0/+136 |
| | | |||||
| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 1 | -14/+53 |
| | | |||||
| * | Fix dielectric materials refraction | ladevieq | 2020-12-22 | 1 | -2/+2 |
| | | |||||
| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 1 | -2/+3 |
| | | |||||
| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 1 | -15/+20 |
| | | |||||
| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 1 | -5/+14 |
| | | |||||
| * | Multi sampled pixels | ladevieq | 2020-12-20 | 1 | -18/+14 |
| | | |||||
| * | Add a camera class | ladevieq | 2020-12-20 | 1 | -21/+7 |
| | | |||||
| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 1 | -20/+12 |
| | | |||||
| * | Render a sphere | ladevieq | 2020-12-20 | 1 | -11/+34 |
| | | | | | Fix errors in the renderer | ||||
| * | Vec3 utility function lerp | ladevieq | 2020-12-20 | 1 | -2/+2 |
| | | |||||
| * | Ray tracer renderer | ladevieq | 2020-12-20 | 1 | -16/+47 |
| | | | | | | Use ray for rendering Setup basic rendering stuff camera / viewport | ||||
| * | Add vector class | ladevieq | 2020-12-20 | 1 | -6/+5 |
| | | |||||
| * | Setup projet and output PPM image file | ladevieq | 2020-12-19 | 1 | -0/+37 |
