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path: root/src/main.cpp
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* Setup for texture upload systemladevieq2022-09-061-2/+0
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* Fix bvh generationladevieq2022-09-011-1/+1
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* Generate BVH using new mesh data structureladevieq2022-08-191-1/+1
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* Refactored gltf imported and mesh managementladevieq2022-08-081-209/+185
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* Fix remaining warningsladevieq2022-08-051-7/+7
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* Fix most warningsladevieq2022-08-041-2/+2
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* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-251-2/+1
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* Add file watching apiladevieq2022-07-201-1/+28
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* Fix window resize on windowsladevieq2022-07-191-23/+20
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* Refactor includes & improve compile timeladevieq2022-07-111-1/+0
| | | | Add platform defined to CMakeLists.txt
* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-1/+1
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* Add tracy profilerladevieq2022-07-101-0/+2
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* Improve compilation timeladevieq2022-07-101-6/+8
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* Fix formatting and lintingladevieq2022-06-151-94/+115
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* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-63/+186
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* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-161-10/+10
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* High level buffer classladevieq2022-02-141-50/+43
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* Improve image barrier codeladevieq2022-02-131-16/+8
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* Compute shader render pass apiladevieq2022-02-071-18/+42
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* Refactor gltf loading and triangles attributesladevieq2021-09-261-33/+30
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-3/+9
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* White furnace test on gltf scenes & load normalsladevieq2021-09-011-4/+4
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* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-221-7/+6
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* Use simd for vec3 computationsladevieq2021-08-201-6/+8
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* Bindless compute pipelinesladevieq2021-08-081-1/+5
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* Fix modifiers key on windowsladevieq2021-08-051-1/+1
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* Add space key to xcb windowladevieq2021-08-051-1/+1
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* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-3/+2
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* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-2/+2
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* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-1/+1
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* Slowly rendering sponzaladevieq2021-07-251-5/+6
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-23/+33
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-22/+25
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* Add dof toggler & attempt to use bvhladevieq2021-05-231-0/+4
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* Naive BVH working + camera simple camera rotationladevieq2021-05-231-0/+10
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* Wip BVH + BVH debugging toolsladevieq2021-05-161-2/+15
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* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-121-6/+4
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* Remove remaining pregenerated random numbersladevieq2021-04-011-0/+3
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* FPS counterladevieq2021-03-291-0/+1
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* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-181-19/+18
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* Simple debug uiladevieq2021-03-131-7/+18
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* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-6/+15
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* Add naive tonemappingladevieq2021-03-101-2/+5
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* Fix TAA to have infinite accumulationladevieq2021-03-101-8/+3
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* Fix taaladevieq2021-03-091-1/+1
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* Render ui on top of path tracer resultladevieq2021-03-091-6/+9
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* Forward inputs to imguiladevieq2021-03-081-0/+26
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* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-0/+15
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* Fix imgui vertices renderingladevieq2021-03-051-2/+2
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* Attempt at synchronizing memory writeladevieq2021-03-041-15/+15
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