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* Fix bvh generationladevieq2022-09-011-1/+1
* Generate BVH using new mesh data structureladevieq2022-08-191-1/+1
* Refactored gltf imported and mesh managementladevieq2022-08-081-209/+185
* Fix remaining warningsladevieq2022-08-051-7/+7
* Fix most warningsladevieq2022-08-041-2/+2
* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-251-2/+1
* Add file watching apiladevieq2022-07-201-1/+28
* Fix window resize on windowsladevieq2022-07-191-23/+20
* Refactor includes & improve compile timeladevieq2022-07-111-1/+0
* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-1/+1
* Add tracy profilerladevieq2022-07-101-0/+2
* Improve compilation timeladevieq2022-07-101-6/+8
* Fix formatting and lintingladevieq2022-06-151-94/+115
* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-63/+186
* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-161-10/+10
* High level buffer classladevieq2022-02-141-50/+43
* Improve image barrier codeladevieq2022-02-131-16/+8
* Compute shader render pass apiladevieq2022-02-071-18/+42
* Refactor gltf loading and triangles attributesladevieq2021-09-261-33/+30
* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-3/+9
* White furnace test on gltf scenes & load normalsladevieq2021-09-011-4/+4
* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-221-7/+6
* Use simd for vec3 computationsladevieq2021-08-201-6/+8
* Bindless compute pipelinesladevieq2021-08-081-1/+5
* Fix modifiers key on windowsladevieq2021-08-051-1/+1
* Add space key to xcb windowladevieq2021-08-051-1/+1
* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-3/+2
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-2/+2
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-1/+1
* Slowly rendering sponzaladevieq2021-07-251-5/+6
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-23/+33
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-22/+25
* Add dof toggler & attempt to use bvhladevieq2021-05-231-0/+4
* Naive BVH working + camera simple camera rotationladevieq2021-05-231-0/+10
* Wip BVH + BVH debugging toolsladevieq2021-05-161-2/+15
* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-121-6/+4
* Remove remaining pregenerated random numbersladevieq2021-04-011-0/+3
* FPS counterladevieq2021-03-291-0/+1
* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-181-19/+18
* Simple debug uiladevieq2021-03-131-7/+18
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-6/+15
* Add naive tonemappingladevieq2021-03-101-2/+5
* Fix TAA to have infinite accumulationladevieq2021-03-101-8/+3
* Fix taaladevieq2021-03-091-1/+1
* Render ui on top of path tracer resultladevieq2021-03-091-6/+9
* Forward inputs to imguiladevieq2021-03-081-0/+26
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-0/+15
* Fix imgui vertices renderingladevieq2021-03-051-2/+2
* Attempt at synchronizing memory writeladevieq2021-03-041-15/+15
* Fix framebuffer validation errorsladevieq2021-02-221-5/+2