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* Use simd for vec3 computationsladevieq2021-08-201-6/+8
* Bindless compute pipelinesladevieq2021-08-081-1/+5
* Fix modifiers key on windowsladevieq2021-08-051-1/+1
* Add space key to xcb windowladevieq2021-08-051-1/+1
* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-3/+2
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-2/+2
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-1/+1
* Slowly rendering sponzaladevieq2021-07-251-5/+6
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-23/+33
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-22/+25
* Add dof toggler & attempt to use bvhladevieq2021-05-231-0/+4
* Naive BVH working + camera simple camera rotationladevieq2021-05-231-0/+10
* Wip BVH + BVH debugging toolsladevieq2021-05-161-2/+15
* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-121-6/+4
* Remove remaining pregenerated random numbersladevieq2021-04-011-0/+3
* FPS counterladevieq2021-03-291-0/+1
* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-181-19/+18
* Simple debug uiladevieq2021-03-131-7/+18
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-6/+15
* Add naive tonemappingladevieq2021-03-101-2/+5
* Fix TAA to have infinite accumulationladevieq2021-03-101-8/+3
* Fix taaladevieq2021-03-091-1/+1
* Render ui on top of path tracer resultladevieq2021-03-091-6/+9
* Forward inputs to imguiladevieq2021-03-081-0/+26
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-0/+15
* Fix imgui vertices renderingladevieq2021-03-051-2/+2
* Attempt at synchronizing memory writeladevieq2021-03-041-15/+15
* Fix framebuffer validation errorsladevieq2021-02-221-5/+2
* Attempt at rendering imgui contentladevieq2021-02-191-0/+5
* Attempt using imguiladevieq2021-02-161-0/+4
* Use two images for accumulation (TAA style)ladevieq2021-02-101-1/+2
* Accumulation workingladevieq2021-02-101-2/+12
* Fix api bugsladevieq2021-01-301-4/+6
* Convert renderer ressources creation to api callsladevieq2021-01-281-8/+8
* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-261-1/+2
* Improve XCB keyboard inputs handlingladevieq2021-01-261-1/+1
* Setup delta timeladevieq2021-01-251-3/+11
* Fix input handling for Windowsladevieq2021-01-251-18/+21
* Handle keyboard and mouse inputs on windowsladevieq2021-01-231-20/+22
* Handle modifiers and mouse eventsladevieq2021-01-221-4/+18
* Fix kbd + camera movementsladevieq2021-01-211-2/+13
* Setup xkbladevieq2021-01-211-0/+3
* Update fov on window resizeladevieq2021-01-201-0/+1
* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-3/+0
* Fix swapchain extentladevieq2021-01-191-5/+14
* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-4/+18
* Handle window resizeladevieq2021-01-171-104/+4
* Add windows window event loopladevieq2021-01-161-0/+2
* Rendering loopladevieq2021-01-161-17/+16
* Refactor code for multiplatformladevieq2021-01-151-14/+12