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* First compute shader imageladevieq2020-12-281-20/+12
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* Compute shader write to imageladevieq2020-12-281-18/+31
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* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-13/+162
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* Util to read shader file contentladevieq2020-12-271-37/+30
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* Working compute pipelineladevieq2020-12-261-9/+12
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* Create compute pipelineladevieq2020-12-251-0/+87
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* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+136
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* Defocus blur & randow scene generationladevieq2020-12-221-14/+53
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* Fix dielectric materials refractionladevieq2020-12-221-2/+2
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* Movable and rotatable camera + dielectric materialsladevieq2020-12-211-2/+3
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* Add lambertian and metallic materialsladevieq2020-12-211-15/+20
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* Add lambertian reflection to spheresladevieq2020-12-211-5/+14
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* Multi sampled pixelsladevieq2020-12-201-18/+14
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* Add a camera classladevieq2020-12-201-21/+7
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* Add hittable interface and hit infos on hitladevieq2020-12-201-20/+12
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* Render a sphereladevieq2020-12-201-11/+34
| | | | Fix errors in the renderer
* Vec3 utility function lerpladevieq2020-12-201-2/+2
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* Ray tracer rendererladevieq2020-12-201-16/+47
| | | | | Use ray for rendering Setup basic rendering stuff camera / viewport
* Add vector classladevieq2020-12-201-6/+5
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* Setup projet and output PPM image fileladevieq2020-12-191-0/+37