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* Update fov on window resizeladevieq2021-01-201-0/+1
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* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-3/+0
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* Fix swapchain extentladevieq2021-01-191-5/+14
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* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-4/+18
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* Handle window resizeladevieq2021-01-171-104/+4
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* Add windows window event loopladevieq2021-01-161-0/+2
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* Rendering loopladevieq2021-01-161-17/+16
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* Refactor code for multiplatformladevieq2021-01-151-14/+12
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* Windows windowladevieq2021-01-141-0/+3
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* Refactor code for multiplatformladevieq2021-01-141-3/+15
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* Compile on windowsladevieq2021-01-131-4/+11
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* Fix renderingladevieq2021-01-131-2/+2
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* Fix random swapchain out_of_date on presentationladevieq2021-01-121-8/+8
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* Path tracer write to the swapchain imageladevieq2021-01-111-0/+4
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* Attempt to write to swapchain imageladevieq2021-01-101-13/+11
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* Create xcb surface and swapchainladevieq2021-01-101-7/+7
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* XCB window creationladevieq2021-01-091-16/+19
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* Replace old classes with compute shader structsladevieq2021-01-091-1/+1
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* Output time to generate the imageladevieq2021-01-091-1/+8
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* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-5/+5
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* Use 8x8 work groups in compute shaderladevieq2021-01-081-6/+10
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* Clean renderdoc setupladevieq2021-01-071-3/+4
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* Renderdoc doc APIladevieq2021-01-071-3/+3
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* Use renderdoc for debuggingladevieq2021-01-061-2/+25
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* Customisalbe camera with focus planladevieq2021-01-061-64/+46
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* Dielectric materialsladevieq2021-01-041-4/+5
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* Metallic materialsladevieq2021-01-041-2/+4
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* Add a lambertian scattering functionladevieq2021-01-041-2/+2
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* Fix artifacts and add gamma correctionladevieq2021-01-041-4/+8
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* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-3/+6
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* Add multi samplingladevieq2021-01-011-2/+7
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* Hit function return hit structladevieq2021-01-011-3/+5
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* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-311-3/+9
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* Assert when VkResult not successladevieq2020-12-291-20/+0
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* vulkan instance, device, etc creation refactorladevieq2020-12-291-365/+5
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* Gradient clear colorladevieq2020-12-291-9/+19
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* First compute shader imageladevieq2020-12-281-20/+12
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* Compute shader write to imageladevieq2020-12-281-18/+31
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* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-13/+162
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* Util to read shader file contentladevieq2020-12-271-37/+30
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* Working compute pipelineladevieq2020-12-261-9/+12
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* Create compute pipelineladevieq2020-12-251-0/+87
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* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+136
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* Defocus blur & randow scene generationladevieq2020-12-221-14/+53
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* Fix dielectric materials refractionladevieq2020-12-221-2/+2
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* Movable and rotatable camera + dielectric materialsladevieq2020-12-211-2/+3
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* Add lambertian and metallic materialsladevieq2020-12-211-15/+20
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* Add lambertian reflection to spheresladevieq2020-12-211-5/+14
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* Multi sampled pixelsladevieq2020-12-201-18/+14
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* Add a camera classladevieq2020-12-201-21/+7
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