| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Use renderdoc for debugging | ladevieq | 2021-01-06 | 1 | -2/+25 | |
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| * | Customisalbe camera with focus plan | ladevieq | 2021-01-06 | 1 | -64/+46 | |
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| * | Dielectric materials | ladevieq | 2021-01-04 | 1 | -4/+5 | |
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| * | Metallic materials | ladevieq | 2021-01-04 | 1 | -2/+4 | |
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| * | Add a lambertian scattering function | ladevieq | 2021-01-04 | 1 | -2/+2 | |
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| * | Fix artifacts and add gamma correction | ladevieq | 2021-01-04 | 1 | -4/+8 | |
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| * | Lambertian material with random numbers patern repetition artifact | ladevieq | 2021-01-03 | 1 | -3/+6 | |
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| * | Add multi sampling | ladevieq | 2021-01-01 | 1 | -2/+7 | |
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| * | Hit function return hit struct | ladevieq | 2021-01-01 | 1 | -3/+5 | |
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| * | Replace double by floats, fix missing padding issues, display a sphere | ladevieq | 2020-12-31 | 1 | -3/+9 | |
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| * | Assert when VkResult not success | ladevieq | 2020-12-29 | 1 | -20/+0 | |
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| * | vulkan instance, device, etc creation refactor | ladevieq | 2020-12-29 | 1 | -365/+5 | |
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| * | Gradient clear color | ladevieq | 2020-12-29 | 1 | -9/+19 | |
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| * | First compute shader image | ladevieq | 2020-12-28 | 1 | -20/+12 | |
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| * | Compute shader write to image | ladevieq | 2020-12-28 | 1 | -18/+31 | |
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| * | Usable compute pipeline with input buffer + mem allocator | ladevieq | 2020-12-27 | 1 | -13/+162 | |
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| * | Util to read shader file content | ladevieq | 2020-12-27 | 1 | -37/+30 | |
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| * | Working compute pipeline | ladevieq | 2020-12-26 | 1 | -9/+12 | |
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| * | Create compute pipeline | ladevieq | 2020-12-25 | 1 | -0/+87 | |
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| * | Setup vulkan and vulkan loader | ladevieq | 2020-12-25 | 1 | -0/+136 | |
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| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 1 | -14/+53 | |
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| * | Fix dielectric materials refraction | ladevieq | 2020-12-22 | 1 | -2/+2 | |
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| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 1 | -2/+3 | |
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| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 1 | -15/+20 | |
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| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 1 | -5/+14 | |
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| * | Multi sampled pixels | ladevieq | 2020-12-20 | 1 | -18/+14 | |
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| * | Add a camera class | ladevieq | 2020-12-20 | 1 | -21/+7 | |
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| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 1 | -20/+12 | |
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| * | Render a sphere | ladevieq | 2020-12-20 | 1 | -11/+34 | |
| | | | | | Fix errors in the renderer | |||||
| * | Vec3 utility function lerp | ladevieq | 2020-12-20 | 1 | -2/+2 | |
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| * | Ray tracer renderer | ladevieq | 2020-12-20 | 1 | -16/+47 | |
| | | | | | | Use ray for rendering Setup basic rendering stuff camera / viewport | |||||
| * | Add vector class | ladevieq | 2020-12-20 | 1 | -6/+5 | |
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| * | Setup projet and output PPM image file | ladevieq | 2020-12-19 | 1 | -0/+37 | |
