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path:
root
/
src
/
scene.cpp
Commit message (
Collapse
)
Author
Age
Files
Lines
*
Fix mesh loading for new API
ladevieq
2025-01-26
1
-2
/
+112
|
*
WIP new rendering api
ladevieq
2023-01-12
1
-8
/
+8
|
*
Fix materials
ladevieq
2022-09-11
1
-20
/
+21
|
*
First render using new texture uploading system
ladevieq
2022-09-08
1
-8
/
+27
|
*
Fix indices array
ladevieq
2022-09-01
1
-12
/
+16
|
*
Fix bvh generation
ladevieq
2022-09-01
1
-11
/
+13
|
*
Fix meshes attributes copy to arrays
ladevieq
2022-08-29
1
-8
/
+9
|
*
Generate BVH using new mesh data structure
ladevieq
2022-08-19
1
-41
/
+63
|
*
Refactored gltf imported and mesh management
ladevieq
2022-08-08
1
-60
/
+56
|
*
Fix remaining warnings
ladevieq
2022-08-05
1
-1
/
+1
|
*
Fix most warnings
ladevieq
2022-08-04
1
-2
/
+16
|
*
Improve compilation time
ladevieq
2022-07-10
1
-1
/
+1
|
*
Fix formatting and linting
ladevieq
2022-06-15
1
-13
/
+13
|
*
Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
1
-7
/
+7
|
*
High level buffer class
ladevieq
2022-02-14
1
-14
/
+14
|
*
Api manage resources lifetime
ladevieq
2021-09-27
1
-6
/
+6
|
*
Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
1
-4
/
+47
|
*
Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
1
-7
/
+7
|
*
White furnace test on gltf scenes & load normals
ladevieq
2021-09-01
1
-84
/
+77
|
*
Refactored diffuse brdf & brdf computation done in tangent
ladevieq
2021-08-22
1
-89
/
+83
|
*
Improve gltf loading
ladevieq
2021-08-15
1
-11
/
+31
|
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
1
-3
/
+1
|
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
1
-6
/
+4
|
*
Slowly rendering sponza
ladevieq
2021-07-25
1
-77
/
+77
|
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
1
-16
/
+37
|
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
1
-0
/
+79