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path: root/src/scene.cpp
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* Removed usage from before desc and buffer creationladevieq2026-09-031-24/+12
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* Packed scene metadata fieldsladevieq2026-08-181-2/+2
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* Finished descriptor heaps implementationladevieq2026-08-181-31/+28
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* Remove usage of PathFindExtensionA and shlwapi includeladevieq2026-05-141-2/+2
| | | | Fix input bug due to a switch to main fiber in message handler
* Clean up around included filesladevieq2026-05-051-103/+57
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* Use build.bat for buildingladevieq2025-12-241-5/+5
| | | | | Everything is included in main.cpp Do not rely on vcpkg anymore
* Fix mesh loading for new APIladevieq2025-01-261-2/+112
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* WIP new rendering apiladevieq2023-01-121-8/+8
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* Fix materialsladevieq2022-09-111-20/+21
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* First render using new texture uploading systemladevieq2022-09-081-8/+27
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* Fix indices arrayladevieq2022-09-011-12/+16
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* Fix bvh generationladevieq2022-09-011-11/+13
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* Fix meshes attributes copy to arraysladevieq2022-08-291-8/+9
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* Generate BVH using new mesh data structureladevieq2022-08-191-41/+63
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* Refactored gltf imported and mesh managementladevieq2022-08-081-60/+56
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* Fix remaining warningsladevieq2022-08-051-1/+1
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* Fix most warningsladevieq2022-08-041-2/+16
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* Improve compilation timeladevieq2022-07-101-1/+1
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* Fix formatting and lintingladevieq2022-06-151-13/+13
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* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-7/+7
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* High level buffer classladevieq2022-02-141-14/+14
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* Api manage resources lifetimeladevieq2021-09-271-6/+6
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* Refactor gltf loading and triangles attributesladevieq2021-09-261-4/+47
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-7/+7
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* White furnace test on gltf scenes & load normalsladevieq2021-09-011-84/+77
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* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-221-89/+83
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* Improve gltf loadingladevieq2021-08-151-11/+31
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* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-3/+1
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* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-6/+4
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* Slowly rendering sponzaladevieq2021-07-251-77/+77
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-16/+37
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-0/+79