| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Api manage resources lifetime | ladevieq | 2021-09-27 | 1 | -6/+6 |
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| * | Refactor gltf loading and triangles attributes | ladevieq | 2021-09-26 | 1 | -4/+47 |
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| * | Load gltf materials + diffuse and specular brdf | ladevieq | 2021-09-06 | 1 | -7/+7 |
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| * | White furnace test on gltf scenes & load normals | ladevieq | 2021-09-01 | 1 | -84/+77 |
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| * | Refactored diffuse brdf & brdf computation done in tangent | ladevieq | 2021-08-22 | 1 | -89/+83 |
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| * | Improve gltf loading | ladevieq | 2021-08-15 | 1 | -11/+31 |
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| * | Pack bvh nodes, optimize vertices size | ladevieq | 2021-08-01 | 1 | -3/+1 |
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| * | Use SAH to generate BVH & fix ray triangle intersection | ladevieq | 2021-08-01 | 1 | -6/+4 |
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| * | Slowly rendering sponza | ladevieq | 2021-07-25 | 1 | -77/+77 |
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| * | Use a different buffer for scene info, geometry, bvh and load gltf | ladevieq | 2021-07-25 | 1 | -16/+37 |
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| * | Clean up includes, scene class, simplify scene buffer access from main | ladevieq | 2021-07-24 | 1 | -0/+79 |
