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* Split on the largest axis on BVH generationladevieq2021-06-191-0/+14
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* BVH simple implementationladevieq2021-03-291-0/+1
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* Refactor code for multiplatformladevieq2021-01-141-1/+3
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* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-311-12/+12
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* Defocus blur & randow scene generationladevieq2020-12-221-0/+8
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* Movable and rotatable camera + dielectric materialsladevieq2020-12-211-1/+9
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* Add lambertian and metallic materialsladevieq2020-12-211-0/+10
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* Add lambertian reflection to spheresladevieq2020-12-211-0/+30
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* Multi sampled pixelsladevieq2020-12-201-1/+1
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* Add hittable interface and hit infos on hitladevieq2020-12-201-7/+9
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* Render a sphereladevieq2020-12-201-8/+13
| | | | Fix errors in the renderer
* Vec3 utility function lerpladevieq2020-12-201-3/+3
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* Ray tracer rendererladevieq2020-12-201-10/+14
| | | | | Use ray for rendering Setup basic rendering stuff camera / viewport
* Add vector classladevieq2020-12-201-0/+86