| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 1 | -0/+8 |
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| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 1 | -1/+9 |
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| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 1 | -0/+10 |
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| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 1 | -0/+30 |
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| * | Multi sampled pixels | ladevieq | 2020-12-20 | 1 | -1/+1 |
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| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 1 | -7/+9 |
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| * | Render a sphere | ladevieq | 2020-12-20 | 1 | -8/+13 |
| | | | | | Fix errors in the renderer | ||||
| * | Vec3 utility function lerp | ladevieq | 2020-12-20 | 1 | -3/+3 |
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| * | Ray tracer renderer | ladevieq | 2020-12-20 | 1 | -10/+14 |
| | | | | | | Use ray for rendering Setup basic rendering stuff camera / viewport | ||||
| * | Add vector class | ladevieq | 2020-12-20 | 1 | -0/+86 |
