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path: root/src/vk-renderer.cpp
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* Refactored gltf imported and mesh managementladevieq2022-08-081-20/+18
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* Fix remaining warningsladevieq2022-08-051-2/+2
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* Fix most warningsladevieq2022-08-041-2/+2
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* Fix window resize on windowsladevieq2022-07-191-1/+6
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* Refactor includes & improve compile timeladevieq2022-07-111-2/+6
| | | | Add platform defined to CMakeLists.txt
* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-2/+2
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* Improve compilation timeladevieq2022-07-101-44/+38
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* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-249/+66
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* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-241-5/+5
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* High level buffer classladevieq2022-02-141-9/+27
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* Improve image barrier codeladevieq2022-02-131-54/+53
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* Compute shader render pass apiladevieq2022-02-071-70/+51
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* Fix barriersladevieq2022-01-161-5/+13
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* Api manage resources lifetimeladevieq2021-09-271-14/+1
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* Refactor gltf loading and triangles attributesladevieq2021-09-261-72/+17
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-8/+45
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* Fix release buildsladevieq2021-08-191-0/+4
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* Bindless graphics pipelineladevieq2021-08-091-62/+41
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* Bindless compute pipelinesladevieq2021-08-081-60/+48
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* Fix black bordersladevieq2021-08-041-2/+2
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* Use buffer device address with push constantsladevieq2021-08-041-31/+6
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* Add copy_buffer functions to vk apiladevieq2021-08-031-30/+3
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* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-2/+60
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* Allocate ressources based on virtual frames countladevieq2021-07-251-49/+49
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-4/+24
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-6/+5
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* Make it compile on macQuentin Ladevie2021-03-141-4/+5
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* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-1/+13
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* Add naive tonemappingladevieq2021-03-101-17/+39
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* Fix TAA to have infinite accumulationladevieq2021-03-101-21/+24
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* Render ui on top of path tracer resultladevieq2021-03-091-16/+17
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* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-081-55/+5
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* Forward inputs to imguiladevieq2021-03-081-16/+15
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* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-61/+93
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* Working hardcoded imgui backendladevieq2021-03-051-32/+80
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* Fix linux buildladevieq2021-03-051-1/+3
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* Fix imgui vertices renderingladevieq2021-03-051-105/+62
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* Attempt at synchronizing memory writeladevieq2021-03-041-33/+115
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* Store bindingsladevieq2021-02-261-31/+8
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* Try to render imguiladevieq2021-02-231-34/+66
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* Fix framebuffer validation errorsladevieq2021-02-221-28/+80
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* Attempt at rendering imgui contentladevieq2021-02-191-10/+104
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* Graphics pipeline and renderpass added to the apiladevieq2021-02-181-2/+2
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* Attempt using imguiladevieq2021-02-161-0/+6
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* Fix image barriersladevieq2021-02-121-5/+6
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* Use two images for accumulation (TAA style)ladevieq2021-02-101-22/+42
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* Accumulation workingladevieq2021-02-101-6/+17
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* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-091-5/+30
| | | | | | Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-311-48/+8
| | | | functions
* Add record commands and image barrier functions to apiladevieq2021-01-301-66/+9
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