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path:
root
/
src
/
vk-renderer.cpp
Commit message (
Collapse
)
Author
Age
Files
Lines
*
Fix texture uploading bug
ladevieq
2022-09-12
1
-1
/
+0
|
*
Fix materials
ladevieq
2022-09-11
1
-4
/
+9
|
*
First render using new texture uploading system
ladevieq
2022-09-08
1
-24
/
+25
|
*
First attempt at uploading textures
ladevieq
2022-09-08
1
-42
/
+71
|
*
Setup for texture upload system
ladevieq
2022-09-06
1
-74
/
+74
|
*
Refactored gltf imported and mesh management
ladevieq
2022-08-08
1
-20
/
+18
|
*
Fix remaining warnings
ladevieq
2022-08-05
1
-2
/
+2
|
*
Fix most warnings
ladevieq
2022-08-04
1
-2
/
+2
|
*
Fix window resize on windows
ladevieq
2022-07-19
1
-1
/
+6
|
*
Refactor includes & improve compile time
ladevieq
2022-07-11
1
-2
/
+6
|
|
|
|
Add platform defined to CMakeLists.txt
*
Thirdparty includes flagged as SYSTEM
ladevieq
2022-07-10
1
-2
/
+2
|
*
Improve compilation time
ladevieq
2022-07-10
1
-44
/
+38
|
*
Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
1
-249
/
+66
|
*
Make bindless descriptor a private member of vkapi
Quentin LADEVIE
2022-02-24
1
-5
/
+5
|
*
High level buffer class
ladevieq
2022-02-14
1
-9
/
+27
|
*
Improve image barrier code
ladevieq
2022-02-13
1
-54
/
+53
|
*
Compute shader render pass api
ladevieq
2022-02-07
1
-70
/
+51
|
*
Fix barriers
ladevieq
2022-01-16
1
-5
/
+13
|
*
Api manage resources lifetime
ladevieq
2021-09-27
1
-14
/
+1
|
*
Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
1
-72
/
+17
|
*
Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
1
-8
/
+45
|
*
Fix release builds
ladevieq
2021-08-19
1
-0
/
+4
|
*
Bindless graphics pipeline
ladevieq
2021-08-09
1
-62
/
+41
|
*
Bindless compute pipelines
ladevieq
2021-08-08
1
-60
/
+48
|
*
Fix black borders
ladevieq
2021-08-04
1
-2
/
+2
|
*
Use buffer device address with push constants
ladevieq
2021-08-04
1
-31
/
+6
|
*
Add copy_buffer functions to vk api
ladevieq
2021-08-03
1
-30
/
+3
|
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
1
-2
/
+60
|
*
Allocate ressources based on virtual frames count
ladevieq
2021-07-25
1
-49
/
+49
|
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
1
-4
/
+24
|
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
1
-6
/
+5
|
*
Make it compile on mac
Quentin Ladevie
2021-03-14
1
-4
/
+5
|
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
1
-1
/
+13
|
*
Add naive tonemapping
ladevieq
2021-03-10
1
-17
/
+39
|
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
1
-21
/
+24
|
*
Render ui on top of path tracer result
ladevieq
2021-03-09
1
-16
/
+17
|
*
Add sampler creation/descruction and draw functions to the api
ladevieq
2021-03-08
1
-55
/
+5
|
*
Forward inputs to imgui
ladevieq
2021-03-08
1
-16
/
+15
|
*
Make imgui backend more flexible (display demo scene)
ladevieq
2021-03-07
1
-61
/
+93
|
*
Working hardcoded imgui backend
ladevieq
2021-03-05
1
-32
/
+80
|
*
Fix linux build
ladevieq
2021-03-05
1
-1
/
+3
|
*
Fix imgui vertices rendering
ladevieq
2021-03-05
1
-105
/
+62
|
*
Attempt at synchronizing memory write
ladevieq
2021-03-04
1
-33
/
+115
|
*
Store bindings
ladevieq
2021-02-26
1
-31
/
+8
|
*
Try to render imgui
ladevieq
2021-02-23
1
-34
/
+66
|
*
Fix framebuffer validation errors
ladevieq
2021-02-22
1
-28
/
+80
|
*
Attempt at rendering imgui content
ladevieq
2021-02-19
1
-10
/
+104
|
*
Graphics pipeline and renderpass added to the api
ladevieq
2021-02-18
1
-2
/
+2
|
*
Attempt using imgui
ladevieq
2021-02-16
1
-0
/
+6
|
*
Fix image barriers
ladevieq
2021-02-12
1
-5
/
+6
|
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