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* Update fov on window resizeladevieq2021-01-204-6/+22
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* Handle window close on windows & free vulkan ressourcesladevieq2021-01-193-24/+109
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* Fix swapchain extentladevieq2021-01-193-7/+28
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* Event logic & handle resize & close for xcb windowsladevieq2021-01-183-24/+88
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* Handle window resizeladevieq2021-01-174-158/+239
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* Add windows window event loopladevieq2021-01-162-0/+21
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* Make barrier more preciseladevieq2021-01-161-8/+6
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* Rendering loopladevieq2021-01-162-112/+141
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* Refactor code for multiplatformladevieq2021-01-151-14/+12
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* Windows windowladevieq2021-01-144-3/+67
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* Refactor code for multiplatformladevieq2021-01-146-15/+34
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* Compile on windowsladevieq2021-01-135-5/+25
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* Fix renderingladevieq2021-01-131-2/+2
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* Fix empty storage bufferladevieq2021-01-131-2/+2
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* Update descriptor in one callladevieq2021-01-131-20/+31
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* Fix random swapchain out_of_date on presentationladevieq2021-01-122-9/+9
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* Remove useless initial layout transitionladevieq2021-01-121-74/+17
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* Fix swapchain images initial layout transitionladevieq2021-01-121-31/+31
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* Use wait for fence instead of device idleladevieq2021-01-111-6/+19
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* Path tracer write to the swapchain imageladevieq2021-01-112-21/+101
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* Attempt to write to swapchain imageladevieq2021-01-102-35/+156
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* Create xcb surface and swapchainladevieq2021-01-104-21/+74
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* XCB window creationladevieq2021-01-093-17/+53
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* Replace old classes with compute shader structsladevieq2021-01-099-165/+11
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* Output time to generate the imageladevieq2021-01-091-1/+8
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* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-5/+5
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* Use 8x8 work groups in compute shaderladevieq2021-01-082-9/+13
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* Clean renderdoc setupladevieq2021-01-072-5/+5
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* Renderdoc doc APIladevieq2021-01-073-7/+5
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* Use renderdoc for debuggingladevieq2021-01-062-2/+28
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* Customisalbe camera with focus planladevieq2021-01-062-67/+49
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* Dielectric materialsladevieq2021-01-041-4/+5
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* Metallic materialsladevieq2021-01-041-2/+4
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* Add a lambertian scattering functionladevieq2021-01-041-2/+2
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* Fix artifacts and add gamma correctionladevieq2021-01-041-4/+8
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* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-3/+6
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* Add multi samplingladevieq2021-01-012-8/+8
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* Hit function return hit structladevieq2021-01-011-3/+5
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* Allow dynamic target image resolutionladevieq2021-01-011-4/+4
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* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-313-19/+25
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* Assert when VkResult not successladevieq2020-12-292-36/+18
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* vulkan instance, device, etc creation refactorladevieq2020-12-293-365/+352
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* Gradient clear colorladevieq2020-12-292-11/+21
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* First compute shader imageladevieq2020-12-281-20/+12
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* Compute shader write to imageladevieq2020-12-281-18/+31
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* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-13/+162
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* Target to compile shadersladevieq2020-12-271-0/+1
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* Util to read shader file contentladevieq2020-12-272-37/+61
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* Working compute pipelineladevieq2020-12-262-16/+19
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* Create compute pipelineladevieq2020-12-251-0/+87
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