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Merge branch 'master' of github.com:ladevieq/path-tracer
Quentin LADEVIE
2022-03-03
1
-2
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+1
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\
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Setup clang-tidy using clangd
ladevieq
2022-02-28
2
-5
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+5
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*
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Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
9
-731
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+937
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/
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Make bindless descriptor a private member of vkapi
Quentin LADEVIE
2022-02-24
3
-6
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+9
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Choose a device queue based on queue usages
Quentin LADEVIE
2022-02-24
1
-3
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+4
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Select a physical based on supported vulkan features
Quentin LADEVIE
2022-02-17
1
-13
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+97
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Fixes artifacts when moving in the scene
Quentin LADEVIE
2022-02-16
3
-15
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+15
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High level buffer class
ladevieq
2022-02-14
6
-105
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+138
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Improve image barrier code
ladevieq
2022-02-13
4
-112
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+116
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Compute shader render pass api
ladevieq
2022-02-07
5
-88
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+152
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Fix barriers
ladevieq
2022-01-16
2
-15
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+23
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Api manage resources lifetime
ladevieq
2021-09-27
3
-30
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+40
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Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
5
-138
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+113
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Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
5
-30
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+183
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White furnace test on gltf scenes & load normals
ladevieq
2021-09-01
3
-104
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+125
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Refactored diffuse brdf & brdf computation done in tangent
ladevieq
2021-08-22
3
-99
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+93
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Use simd for vec3 computations
ladevieq
2021-08-20
4
-75
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+95
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Fix release builds
ladevieq
2021-08-19
3
-0
/
+12
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Improve gltf loading
ladevieq
2021-08-15
3
-43
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+92
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Bindless graphics pipeline
ladevieq
2021-08-09
2
-180
/
+149
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Bindless compute pipelines
ladevieq
2021-08-08
6
-104
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+164
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Fix modifiers key on windows
ladevieq
2021-08-05
2
-2
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+2
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Add space key to xcb window
ladevieq
2021-08-05
2
-1
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+4
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Fix black borders
ladevieq
2021-08-04
1
-2
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+2
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Use buffer device address with push constants
ladevieq
2021-08-04
3
-59
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+33
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Add copy_buffer functions to vk api
ladevieq
2021-08-03
2
-30
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+30
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Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
2
-5
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+62
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Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
2
-5
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+3
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Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
4
-51
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+21
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Allocate ressources based on virtual frames count
ladevieq
2021-07-25
1
-49
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+49
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Slowly rendering sponza
ladevieq
2021-07-25
3
-84
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+88
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Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
5
-43
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+202
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Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
6
-156
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+122
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Depth first ordered bvh
ladevieq
2021-06-21
1
-1
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+1
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Split on the largest axis on BVH generation
ladevieq
2021-06-19
2
-25
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+39
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Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
2
-1
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+6
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Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
2
-1
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+29
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Wip BVH + BVH debugging tools
ladevieq
2021-05-16
2
-5
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+25
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Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
3
-10
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+18
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accumulation
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
2
-6
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+3
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Fix linux build
ladevieq
2021-04-01
3
-4
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+14
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Remove most precomputed random numbers
ladevieq
2021-03-31
1
-35
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+25
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FPS counter
ladevieq
2021-03-29
1
-0
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+1
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BVH simple implementation
ladevieq
2021-03-29
4
-10
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+12
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Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-19
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+18
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implementation
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Load correct library on macos
Quentin Ladevie
2021-03-15
1
-2
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+8
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Make it compile on mac
Quentin Ladevie
2021-03-14
6
-14
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+27
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Simple debug ui
ladevieq
2021-03-13
1
-7
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+18
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*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
3
-8
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+29
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Add naive tonemapping
ladevieq
2021-03-10
2
-19
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+44
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