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Author
Age
Files
Lines
...
*
Add windows window event loop
ladevieq
2021-01-16
2
-0
/
+21
*
Make barrier more precise
ladevieq
2021-01-16
1
-8
/
+6
*
Rendering loop
ladevieq
2021-01-16
2
-112
/
+141
*
Refactor code for multiplatform
ladevieq
2021-01-15
1
-14
/
+12
*
Windows window
ladevieq
2021-01-14
4
-3
/
+67
*
Refactor code for multiplatform
ladevieq
2021-01-14
6
-15
/
+34
*
Compile on windows
ladevieq
2021-01-13
5
-5
/
+25
*
Fix rendering
ladevieq
2021-01-13
1
-2
/
+2
*
Fix empty storage buffer
ladevieq
2021-01-13
1
-2
/
+2
*
Update descriptor in one call
ladevieq
2021-01-13
1
-20
/
+31
*
Fix random swapchain out_of_date on presentation
ladevieq
2021-01-12
2
-9
/
+9
*
Remove useless initial layout transition
ladevieq
2021-01-12
1
-74
/
+17
*
Fix swapchain images initial layout transition
ladevieq
2021-01-12
1
-31
/
+31
*
Use wait for fence instead of device idle
ladevieq
2021-01-11
1
-6
/
+19
*
Path tracer write to the swapchain image
ladevieq
2021-01-11
2
-21
/
+101
*
Attempt to write to swapchain image
ladevieq
2021-01-10
2
-35
/
+156
*
Create xcb surface and swapchain
ladevieq
2021-01-10
4
-21
/
+74
*
XCB window creation
ladevieq
2021-01-09
3
-17
/
+53
*
Replace old classes with compute shader structs
ladevieq
2021-01-09
9
-165
/
+11
*
Output time to generate the image
ladevieq
2021-01-09
1
-1
/
+8
*
Fix graphical artifacts & make random numbers pools bigger
ladevieq
2021-01-08
1
-5
/
+5
*
Use 8x8 work groups in compute shader
ladevieq
2021-01-08
2
-9
/
+13
*
Clean renderdoc setup
ladevieq
2021-01-07
2
-5
/
+5
*
Renderdoc doc API
ladevieq
2021-01-07
3
-7
/
+5
*
Use renderdoc for debugging
ladevieq
2021-01-06
2
-2
/
+28
*
Customisalbe camera with focus plan
ladevieq
2021-01-06
2
-67
/
+49
*
Dielectric materials
ladevieq
2021-01-04
1
-4
/
+5
*
Metallic materials
ladevieq
2021-01-04
1
-2
/
+4
*
Add a lambertian scattering function
ladevieq
2021-01-04
1
-2
/
+2
*
Fix artifacts and add gamma correction
ladevieq
2021-01-04
1
-4
/
+8
*
Lambertian material with random numbers patern repetition artifact
ladevieq
2021-01-03
1
-3
/
+6
*
Add multi sampling
ladevieq
2021-01-01
2
-8
/
+8
*
Hit function return hit struct
ladevieq
2021-01-01
1
-3
/
+5
*
Allow dynamic target image resolution
ladevieq
2021-01-01
1
-4
/
+4
*
Replace double by floats, fix missing padding issues, display a sphere
ladevieq
2020-12-31
3
-19
/
+25
*
Assert when VkResult not success
ladevieq
2020-12-29
2
-36
/
+18
*
vulkan instance, device, etc creation refactor
ladevieq
2020-12-29
3
-365
/
+352
*
Gradient clear color
ladevieq
2020-12-29
2
-11
/
+21
*
First compute shader image
ladevieq
2020-12-28
1
-20
/
+12
*
Compute shader write to image
ladevieq
2020-12-28
1
-18
/
+31
*
Usable compute pipeline with input buffer + mem allocator
ladevieq
2020-12-27
1
-13
/
+162
*
Target to compile shaders
ladevieq
2020-12-27
1
-0
/
+1
*
Util to read shader file content
ladevieq
2020-12-27
2
-37
/
+61
*
Working compute pipeline
ladevieq
2020-12-26
2
-16
/
+19
*
Create compute pipeline
ladevieq
2020-12-25
1
-0
/
+87
*
Setup vulkan and vulkan loader
ladevieq
2020-12-25
3
-0
/
+232
*
Defocus blur & randow scene generation
ladevieq
2020-12-22
3
-24
/
+81
*
Fix dielectric materials refraction
ladevieq
2020-12-22
2
-3
/
+3
*
Movable and rotatable camera + dielectric materials
ladevieq
2020-12-21
6
-11
/
+61
*
Add lambertian and metallic materials
ladevieq
2020-12-21
7
-17
/
+80
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