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Vulkan path tracer
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Author
Age
Files
Lines
*
Use buffer device address with push constants
ladevieq
2021-08-04
3
-59
/
+33
|
*
Add copy_buffer functions to vk api
ladevieq
2021-08-03
2
-30
/
+30
|
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
2
-5
/
+62
|
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
2
-5
/
+3
|
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
4
-51
/
+21
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*
Allocate ressources based on virtual frames count
ladevieq
2021-07-25
1
-49
/
+49
|
*
Slowly rendering sponza
ladevieq
2021-07-25
3
-84
/
+88
|
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
5
-43
/
+202
|
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
6
-156
/
+122
|
*
Depth first ordered bvh
ladevieq
2021-06-21
1
-1
/
+1
|
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
2
-25
/
+39
|
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
2
-1
/
+6
|
*
Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
2
-1
/
+29
|
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
2
-5
/
+25
|
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
3
-10
/
+18
|
|
|
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accumulation
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
2
-6
/
+3
|
*
Fix linux build
ladevieq
2021-04-01
3
-4
/
+14
|
*
Remove most precomputed random numbers
ladevieq
2021-03-31
1
-35
/
+25
|
*
FPS counter
ladevieq
2021-03-29
1
-0
/
+1
|
*
BVH simple implementation
ladevieq
2021-03-29
4
-10
/
+12
|
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-19
/
+18
|
|
|
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implementation
*
Load correct library on macos
Quentin Ladevie
2021-03-15
1
-2
/
+8
|
*
Make it compile on mac
Quentin Ladevie
2021-03-14
6
-14
/
+27
|
*
Simple debug ui
ladevieq
2021-03-13
1
-7
/
+18
|
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
3
-8
/
+29
|
*
Add naive tonemapping
ladevieq
2021-03-10
2
-19
/
+44
|
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
2
-29
/
+27
|
*
Fix taa
ladevieq
2021-03-09
1
-1
/
+1
|
*
Render ui on top of path tracer result
ladevieq
2021-03-09
3
-29
/
+37
|
*
Add sampler creation/descruction and draw functions to the api
ladevieq
2021-03-08
2
-55
/
+79
|
*
Forward inputs to imgui
ladevieq
2021-03-08
3
-17
/
+42
|
*
Make imgui backend more flexible (display demo scene)
ladevieq
2021-03-07
3
-82
/
+142
|
*
Working hardcoded imgui backend
ladevieq
2021-03-05
2
-41
/
+88
|
*
Fix linux build
ladevieq
2021-03-05
2
-6
/
+8
|
*
Fix imgui vertices rendering
ladevieq
2021-03-05
4
-111
/
+75
|
*
Attempt at synchronizing memory write
ladevieq
2021-03-04
3
-76
/
+159
|
*
Store bindings
ladevieq
2021-02-26
2
-31
/
+12
|
*
Try to render imgui
ladevieq
2021-02-23
2
-36
/
+68
|
*
Fix framebuffer validation errors
ladevieq
2021-02-22
3
-49
/
+112
|
*
Attempt at rendering imgui content
ladevieq
2021-02-19
3
-40
/
+179
|
*
Graphics pipeline and renderpass added to the api
ladevieq
2021-02-18
2
-29
/
+137
|
*
Attempt using imgui
ladevieq
2021-02-16
5
-6
/
+144
|
*
Fix vcpkg toolchain file issues
ladevieq
2021-02-14
1
-6
/
+0
|
*
Support VCPKG to manage deps
ladevieq
2021-02-13
1
-1
/
+6
|
*
Fix image barriers
ladevieq
2021-02-12
1
-5
/
+6
|
*
Use two images for accumulation (TAA style)
ladevieq
2021-02-10
4
-29
/
+50
|
*
Accumulation working
ladevieq
2021-02-10
4
-12
/
+34
|
*
Extend API, fix api image creation, attempt at accumulation
ladevieq
2021-02-09
3
-24
/
+89
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Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
*
Pipeline execution, command buffer submission & presentation api
ladevieq
2021-01-31
2
-48
/
+47
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|
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functions
*
Fix windows swapchain error
ladevieq
2021-01-31
1
-1
/
+1
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