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* Improve gltf loadingladevieq2021-08-153-43/+92
* Bindless graphics pipelineladevieq2021-08-092-180/+149
* Bindless compute pipelinesladevieq2021-08-086-104/+164
* Fix modifiers key on windowsladevieq2021-08-052-2/+2
* Add space key to xcb windowladevieq2021-08-052-1/+4
* Fix black bordersladevieq2021-08-041-2/+2
* Use buffer device address with push constantsladevieq2021-08-043-59/+33
* Add copy_buffer functions to vk apiladevieq2021-08-032-30/+30
* Make geometry and bvh buffer gpu onlyladevieq2021-08-012-5/+62
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-012-5/+3
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-014-51/+21
* Allocate ressources based on virtual frames countladevieq2021-07-251-49/+49
* Slowly rendering sponzaladevieq2021-07-253-84/+88
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-255-43/+202
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-246-156/+122
* Depth first ordered bvhladevieq2021-06-211-1/+1
* Split on the largest axis on BVH generationladevieq2021-06-192-25/+39
* Add dof toggler & attempt to use bvhladevieq2021-05-232-1/+6
* Naive BVH working + camera simple camera rotationladevieq2021-05-232-1/+29
* Wip BVH + BVH debugging toolsladevieq2021-05-162-5/+25
* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-123-10/+18
* Remove remaining pregenerated random numbersladevieq2021-04-012-6/+3
* Fix linux buildladevieq2021-04-013-4/+14
* Remove most precomputed random numbersladevieq2021-03-311-35/+25
* FPS counterladevieq2021-03-291-0/+1
* BVH simple implementationladevieq2021-03-294-10/+12
* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-181-19/+18
* Load correct library on macosQuentin Ladevie2021-03-151-2/+8
* Make it compile on macQuentin Ladevie2021-03-146-14/+27
* Simple debug uiladevieq2021-03-131-7/+18
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-113-8/+29
* Add naive tonemappingladevieq2021-03-102-19/+44
* Fix TAA to have infinite accumulationladevieq2021-03-102-29/+27
* Fix taaladevieq2021-03-091-1/+1
* Render ui on top of path tracer resultladevieq2021-03-093-29/+37
* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-082-55/+79
* Forward inputs to imguiladevieq2021-03-083-17/+42
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-073-82/+142
* Working hardcoded imgui backendladevieq2021-03-052-41/+88
* Fix linux buildladevieq2021-03-052-6/+8
* Fix imgui vertices renderingladevieq2021-03-054-111/+75
* Attempt at synchronizing memory writeladevieq2021-03-043-76/+159
* Store bindingsladevieq2021-02-262-31/+12
* Try to render imguiladevieq2021-02-232-36/+68
* Fix framebuffer validation errorsladevieq2021-02-223-49/+112
* Attempt at rendering imgui contentladevieq2021-02-193-40/+179
* Graphics pipeline and renderpass added to the apiladevieq2021-02-182-29/+137
* Attempt using imguiladevieq2021-02-165-6/+144
* Fix vcpkg toolchain file issuesladevieq2021-02-141-6/+0
* Support VCPKG to manage depsladevieq2021-02-131-1/+6